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RadeonSI Adds Workaround To Deal With Incorrect Rendering In Counter-Strike: GO
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Originally posted by zoomblab View PostIf it is a driver specific issue why they are adding a game specific workaround in the driver?
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Originally posted by schmidtbag View PostBecause it's a driver-specific issue, not a game-specific issue. It's really just coincidence that CS:GO happens to make it noticeable.
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Originally posted by schmidtbag View PostBecause it's a driver-specific issue, not a game-specific issue. It's really just coincidence that CS:GO happens to make it noticeable.
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Originally posted by jf33 View PostWhy doesn't Valve fix the game?
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Originally posted by schmidtbag View PostConsidering how this seems to be a default behavior of the hardware, I'm actually a bit surprised the problem doesn't come up more often.
Makes me wonder:
I don't really know the best way to describe this, but y'know how sometimes for the first 1-2 seconds of launching a game (with Mesa drivers) you get a full screen of artifacting? Sometimes I can see glimpses of images or textures that were obviously loaded from another program/game, which leads me to believe this because the VRAM isn't zero'd-out and the GPU, for whatever reason, is just drawing whatever is in its buffer as it waits for the game to render the first frame.
It's not really a problem to me. It's a little ugly but I'm just curious if this is directly related.
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