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AMDVLK 2019.Q2.2 Brings More Performance Optimizations, DXVK Corruption Fixes

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  • AMDVLK 2019.Q2.2 Brings More Performance Optimizations, DXVK Corruption Fixes

    Phoronix: AMDVLK 2019.Q2.2 Brings More Performance Optimizations, DXVK Corruption Fixes

    AMD this morning released AMDVLK 2019.Q2.2 as the newest tagged update to their open-source Radeon Vulkan Linux graphics driver...

    http://www.phoronix.com/scan.php?pag....Q2.2-Released

  • #2
    I've been trying to compile that from git all weekend. Finally figured out how to get SPVGEN to build and incorporated it into the PKGBUILD, ran into a bunch more LLVM errors like not having "not", ate my Easter dinner, and when I returned to my computer Manjaro had a big KDE update with a newer AMDVLK than what I had so I updated, played some Dirt Rally, watched Game of Thrones, and now I'm here.

    All I know is that I can't downshift fast enough for that 7 gear Escort in Group A and welp, just went off another cliff

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    • #3
      phoronix
      I think I post too much when drinking my morning coffee

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      • #4
        Looks good, look forward to the next comparison vs radv.

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        • #5
          skeevy420 You could also simply use the libraries provided for Debian, I use them on Arch.

          It seems this version finally fixes the flickering sprites issue in Heroes of the Storm, which would make it perfectly playable. Performance in GPU limit is about the same as with radv with prerender limit 1.

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          • #6
            This release is really nice. It fixed issues in ELEX and The Witcher 3.

            Michael if you're looking for a game with a built-in benchmark supported from command line you can check "Strange Brigade" (pass '-benchmark' parameter to steam launching options).

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            • #7
              Originally posted by nadro View Post
              This release is really nice. It fixed issues in ELEX and The Witcher 3.

              Michael if you're looking for a game with a built-in benchmark supported from command line you can check "Strange Brigade" (pass '-benchmark' parameter to steam launching options).
              Does it support altering the graphics/resolution options from the command line? Or otherwise any file-based settings file (rather than registry or other troubles)? If it looks easy enough to automate will buy it and add to PTS. Thanks.
              Michael Larabel
              http://www.michaellarabel.com/

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              • #8
                Nice, they improved a lot lately. The beta Vulkan version of No man's sky runs only with AMDVLK. On RADV, it doesn't get past 15 fps. In rise of the tomb raider and mad max it outperforms RADV. Not bad, having that alternative

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                • #9
                  Originally posted by Michael View Post

                  Does it support altering the graphics/resolution options from the command line? Or otherwise any file-based settings file (rather than registry or other troubles)? If it looks easy enough to automate will buy it and add to PTS. Thanks.
                  It should be really easy to automate benchmarking of this game via PTS. There is a 'GraphicsOptions.ini' file at 'steamapps/compatdata/312670/pfx/drive_c/users/steamuser/Local Settings/Application Data/Strange Brigade' path, where you can change all graphic settings in an easy way. Benchmark results are stored in *.txt files at 'steamapps/compatdata/312670/pfx/drive_c/users/steamuser/My Documents/StrangeBrigade_Benchmark' path. This game also support multi-GPU under Vulkan, however I don't know if this feature work in Proton. I use AMDVLK in Strange Brigade, because RADV has problems with tesselation.

                  BTW. If you will want to play this game and not just benchmark it, you can rename 'StrangeBrigade_Vulkan.exe' to 'StrangeBrigade.exe' at 'bin' path, because game launcher is black in the latest Proton version, however this is not required for benchmarking.

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                  • #10
                    Originally posted by torbido
                    Can AMDVLK be used with Mesa? Or do I need to use their proprietary driver?
                    You can use AMDVLK with mesa without any problems, because AMDVLK is a separate driver. Just set an environment variable 'VK_ICD_FILENAMES'. Eg for run a game in Steam with AMDVLK just pass:
                    Code:
                    VK_ICD_FILENAMES=/etc/vulkan/icd.d/amd_icd64.json %command%
                    in Steam game launching options

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