Originally posted by Brisse
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AMDVLK vs. RADV Radeon Vulkan Driver Performance For Linux Gaming On Ubuntu 19.04
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Michael Larabel
https://www.michaellarabel.com/
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Originally posted by oleid View Post
It's the same codebase, but not the same codegen backend.
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Originally posted by ryao View PostAs far as I can tell, the purpose of amdvlk was to be able to use the same SPIR-V compiler that they use on Windows for unified development. Why would they go through the trouble of being able to use the same compiler only to make a different one?
Just doesn't look like this would happen any time soon, given the questionable state and development.
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Originally posted by ryao View Post
As far as I can tell, the purpose of amdvlk was to be able to use the same SPIR-V compiler that they use on Windows for unified development. Why would they go through the trouble of being able to use the same compiler only to make a different one?
I believe they wanted to replace the backend with the new LLVM based one everywhere eventually, but that's obviously a long way from happening at this point.
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Interesting that some people saw Google write 'working with AMD' and 'open-source driver', and assumed RADV. Others (like me) assumed AMDVLK. I wonder if anyone is allowed to tell us which is correct?
Disappointing results in the benchmark here, though. Not having developer/publisher input hurts AMDVLK greatly. It will never be considered the primary driver for gaming if so many games won't run on it from day 1, no matter that it shines sometimes.
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Originally posted by Teggs View PostInteresting that some people saw Google write 'working with AMD' and 'open-source driver', and assumed RADV. Others (like me) assumed AMDVLK. I wonder if anyone is allowed to tell us which is correct?
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Originally posted by boxie View Post
Why not both?
If google have any driver issues, they will be in a better place to fix them with RADV then AMDVLK.
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