AMDVLK is a shit driver. skeevy420 You can almost be assured RADV takes AMDVLK out back and curb stomps it to death. One year ago it was barely even usable. Today, it's fantastic. And faster. With more general support
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Radeon's AMDVLK Vulkan Driver Picks Up A Warhammer II Optimization
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Originally posted by shmerl View Post
Yet Google picked it for Stadia over radv for some reason. I'd prefer them to use radv instead.
But good for AMD, bad for Googles customers.
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Last night with F1 2017 I had a better FPS average with RADV (19.0.1), 52/45, and a better frame time averages with AMDVLK (latest git), 16ms/20ms. I used the High preset with SSRT shadows on, 1080p, TAA, 16x AF, and the default benchmark track. RADV went second. I'm wondering if running each benchmark twice would have resulted in them being more equal or showing one as better than the other due to shader cache or whatnot. AMDVLK from AMDGPU-Pro ddn't work due to missing some Vulkan features.
Like I said, with the games I play I get mixed results. Some games are equal and some games prefer one over the other.
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Originally posted by shmerl View PostIn my tests is renders faster.
It's also excessively slow in mpv and many bugreports don't gain any traction at all. In most cases, either use radv or proprietary amdvlk. Open amdvlk still hardly makes any sense to use. Oh, and compiling shaders on CPU with it is even slower than radv. Just wtf?
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Originally posted by debianxfce View Post
AMDVLK is garbage. Test it with Shadow of the Tomb Raider Trial. The rendering is many times slower than with RADV and has grey lines through Laras face. The game runs in a window only.
With F1 2017, however, after running multiple tests yesterday, RADV clearly came out ahead after multiple benchmarks and enabling some AMD_DEBUG features (sisched,nir,forcedma,unsafemath,checkir). They were both competitive with each other, within 3-5 fps on the minimum and average, high was the same (capped at 60) and within 1-2ms on the frame times.
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Originally posted by aufkrawall View PostBut it loses more performance with dxgi.maxFrameLatency = 1 in DXVK than radv and still has corruption issues in lots of games.
It's also excessively slow in mpv and many bugreports don't gain any traction at all. In most cases, either use radv or proprietary amdvlk. Open amdvlk still hardly makes any sense to use. Oh, and compiling shaders on CPU with it is even slower than radv. Just wtf?
RADV crashes the vulkaninfo tool while neither AMD variant does.
All I'm pointing out is that they all have their issues.
Personally I just try all three, run a few benchmarks with each (multiple times in a row now), and go with whichever works the best on the 2nd+ benchmarks...and when the both run at 60fps smooth I'll just go with the tried and true "feels" benchmark.
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