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The Most Popular AMD/Radeon Linux News Of 2018

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  • The Most Popular AMD/Radeon Linux News Of 2018

    Phoronix: The Most Popular AMD/Radeon Linux News Of 2018

    After looking yesterday at the most popular Intel Linux news of 2018, the tables have turned and this article is looking at the most popular AMD/Radeon news for the year on Phoronix...

    http://www.phoronix.com/scan.php?pag...inux-News-2018

  • #2
    yep, the open AMD/Radeon driver is amazing, now I only need to track the next days, why Vulkan does not display the rendering result via PRIME hybrid graphics: https://www.youtube.com/watch?v=2JN6bYeVfsA

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    • #3
      Originally posted by rene View Post
      yep, the open AMD/Radeon driver is amazing, now I only need to track the next days, why Vulkan does not display the rendering result via PRIME hybrid graphics: https://www.youtube.com/watch?v=2JN6bYeVfsA
      Hi Rene,

      I am not sure if you managed to read all the comments on the other topic regarding to vulkan, the GPU selection is different: https://www.phoronix.com/forums/foru...ga-m-gpu/page2

      Also for uncapping FPS on glxgears, vblank_mode=0 is required.
      Last edited by xxmitsu; 12-27-2018, 04:17 AM.

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      • #4
        Originally posted by xxmitsu View Post

        Hi Rene,

        I am not sure if you managed to read all the comments on the other topic regarding to vulkan, the GPU selection is different: https://www.phoronix.com/forums/foru...ga-m-gpu/page2

        Also for uncapping FPS on glxgears, vblank_mode=0 is required.
        yes, I did not want to misuse glxgear as a benchmark ;-) Thanks for the GPU selection note, but the Vulkan should also work with PRIME and not produce a black window.

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        • #5
          Originally posted by rene View Post
          yep, the open AMD/Radeon driver is amazing, now I only need to track the next days, why Vulkan does not display the rendering result via PRIME hybrid graphics: https://www.youtube.com/watch?v=2JN6bYeVfsA
          Unlike OpenGL, the vulkan API exposes all GPUs in the system to the application so it can decide how to wants to use them. As such there's not really a clean way to implement something like prime support and still expose all GPUs properly to the application.

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          • #6
            Originally posted by agd5f View Post

            Unlike OpenGL, the vulkan API exposes all GPUs in the system to the application so it can decide how to wants to use them. As such there's not really a clean way to implement something like prime support and still expose all GPUs properly to the application.
            this means that some (or all?) Vulkan applications may currently not output the resulting rendering in all PRIME situations? I was hoping this commit would address this? https://cgit.freedesktop.org/mesa/mesa/commit/?id=f695735ed61ea2f11f0fdf032a8ad2c99b6b064c

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            • #7
              Additional news/rumor:

              Radeon VII(Vega 2) to be announced in 2 weeks.

              16GB memory, 7nm, performance between 1080ti & 2080ti, $700.

              Will deploy before Navi.

              3000 series cpu's and apu's announced at 7nm.

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