Just because its supported in kernel + Mesa doesn't mean the window systems or desktop shells will. Everything in the stack under the variable framerate program needs to support this.
Same reason we still don't have working bit depths > 8 yet. Requires programs, compositors, window managers, and hardware bits to all support it.
Same reason we still don't have working bit depths > 8 yet. Requires programs, compositors, window managers, and hardware bits to all support it.
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