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RadeonSI Compatibility Profile Now Supports OpenGL 4.5 On Mesa 18.3

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  • #11
    Originally posted by tarceri View Post
    You should file bug reports for any such issue and we can investigate. The main thing holding up the NIR backend (besides testing) is bindless texture support which is still missing from NIR in general.
    Perhaps it is interesting for Michael to sum this up in an article as well?

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    • #12
      Originally posted by nanonyme View Post

      Hmm, have I missed something? Which new driver?
      Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
      Michael Larabel
      https://www.michaellarabel.com/

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      • #13
        No Man's Sky still doesn't work for me :/. (git-8c0e3f3822)

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        • #14
          Originally posted by tarceri View Post

          You should file bug reports for any such issue and we can investigate. The main thing holding up the NIR backend (besides testing) is bindless texture support which is still missing from NIR in general.
          Hello Timo,

          isn't Marek working on it?

          [Mesa-dev] [PATCH 00/15] RadeonSI Fixes and Cleanups


          #15
          [Mesa-dev] [PATCH 15/15] radeonsi/nir: port some bindless and sampler code from TGSI


          Still compiling...

          But I'm still somewhat 'out of business' 'cause 'amd-staging-drm-next' won't run since 21/22th of August on my system.

          [drm:amdgpu_cs_ioctl [amdgpu]] *ERROR* Failed to initialize parser !

          [ 3.493893] RIP: 0010:amdgpu_bo_gpu_offset+0x56/0x90 [amdgpu]
          [ 3.493893] Code: 93 a0 02 00 00 85 d2 74 21 48 ba ff ff ff ff ff ff ff 7f 48 39 93 88 00 00 00 74 44 83 f8 02 74 0d 48 8b 83 f8 01 00 00 5b c3 <0f> 0b eb db f6 83 98 02 00 00 20 75 ea 0f 0b 48 8b 83 f8 01 00 00
          [ 3.493912] RSP: 0018:ffff9a9903b23a08 EFLAGS: 00010246
          [ 3.493913] RAX: 0000000000000002 RBX: ffff8e2b22e72800 RCX: 0000000000000000
          [ 3.493914] RDX: 0000000000000000 RSI: 0000000000000a92 RDI: ffff8e2b22e72800
          [ 3.493915] RBP: 0000000000000bc5 R08: 0000000000000000 R09: ffff8e2b22ea7300
          [ 3.493915] R10: ffff8e2b210427f0 R11: 0000000000000000 R12: 0000000000000001
          [ 3.493916] R13: ffff8e2b2104bc70 R14: 0000000000000000 R15: 0000000000000000
          [ 3.493917] FS: 00007f1428b0e940(0000) GS:ffff8e2b3fdc0000(0000) knlGS:0000000000000000
          [ 3.493918] CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033
          [ 3.493919] CR2: 00007f1428989320 CR3: 0000000662fac000 CR4: 00000000000006e0
          [ 3.493920] Call Trace:
          [ 3.493975] gmc_v8_0_hw_init+0x1f7/0xa20 [amdgpu]
          [ 3.494031] amdgpu_device_init.cold.28+0x988/0xe73 [amdgpu]
          [ 3.494037] ? kernfs_activate+0x63/0x80
          [ 3.494039] ? kernfs_add_one+0xe7/0x130
          [ 3.494102] amdgpu_driver_load_kms+0x88/0x2c0 [amdgpu]

          Have to 'chat' with Christian and Alex (AMD).

          GREAT work!
          ​​​​​​​
          BTW Running NIR daily. ;-)

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          • #15
            Man I still can't get Wolfenstein The New Order going with Mesa GIT 20180828. I saw that Proton requires llvm 7 and I'm running llvm 6. My screen is just a big blob of globby textures, but it sounds great.

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            • #16
              Originally posted by gukin View Post
              Man I still can't get Wolfenstein The New Order going with Mesa GIT 20180828. I saw that Proton requires llvm 7 and I'm running llvm 6. My screen is just a big blob of globby textures, but it sounds great.
              You can always build Mesa with llvm 7 and simply bundle it without replacing system llvm / Mesa. Then run games using that and variables overrides.

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              • #17
                Originally posted by gukin View Post
                Man I still can't get Wolfenstein The New Order going with Mesa GIT 20180828. I saw that Proton requires llvm 7 and I'm running llvm 6. My screen is just a big blob of globby textures, but it sounds great.
                Can you send a picture of it?

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                • #18
                  Originally posted by horstderheld View Post
                  No Man's Sky still doesn't work for me :/. (git-8c0e3f3822)
                  What gpu do you have? And what does 'doesn't work for me' mean exactly? Note it will only work correctly on radeonsi not on any other driver currently unless you override compat profile with MESA_GL_VERSION_OVERRIDE=4.5COMPAT and even then I'm not too sure if it would work.

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                  • #19
                    Originally posted by tarceri View Post
                    What gpu do you have? And what does 'doesn't work for me' mean exactly? Note it will only work correctly on radeonsi not on any other driver currently unless you override compat profile with MESA_GL_VERSION_OVERRIDE=4.5COMPAT and even then I'm not too sure if it would work.
                    OpenGL renderer string: Radeon RX 570 Series (POLARIS10, DRM 3.26.0, 4.18.5-arch1-1-ARCH, LLVM 8.0.0)
                    OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.3.0-devel (git-8c0e3f3822)
                    OpenGL version string: 4.5 (Compatibility Profile) Mesa 18.3.0-devel (git-8c0e3f3822)

                    I still have this broken ground textures https://bugs.freedesktop.org/attachment.cgi?id=138835


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                    • #20
                      Originally posted by gukin View Post
                      Man I still can't get Wolfenstein The New Order going with Mesa GIT 20180828. I saw that Proton requires llvm 7 and I'm running llvm 6. My screen is just a big blob of globby textures, but it sounds great.
                      What gpu do you have? I'd be surprised is you need llvm 7 for Wolfenstein. Although llvm 6 is known to be buggy so I guess it's possible.

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