Doom works great. But not as fast as radv becouse my weak CPU.
55 - 75 fps all settings on max with OpenGl. 85 - 125 with vulkan.
55 - 75 fps all settings on max with OpenGl. 85 - 125 with vulkan.
While compiling vertex program binkyuv from binkyuv ----------------- 1: #version 150 2: 3: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); } 4: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); } 5: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); } 6: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); } 7: 8: float dot4 ( vec4 a, vec4 b ) { return dot( a, b ); } 9: float dot4 ( vec2 a, vec4 b ) { return dot( vec4( a, 0, 1 ), b ); } 10: uniform vec4 _va_ [4]; 11: 12: in vec4 in_Position; 13: in vec2 in_TexCoord; 14: 15: out vec4 gl_Position; 16: out vec4 vofi_TexCoord0; 17: 18: void main() { 19: gl_Position.x = dot4( in_Position, _va_[0 ] ); 20: gl_Position.y = dot4( in_Position, _va_[1 ] ); 21: gl_Position.z = dot4( in_Position, _va_[2 ] ); 22: gl_Position.w = dot4( in_Position, _va_[3 ] ); 23: vofi_TexCoord0 = vec4( in_TexCoord.x, in_TexCoord.y, 0, 0 ); 24: } ----------------- 0:15(10): error: `gl_Position' redeclared
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