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Mesa 18.2 Git Lands RadeonSI OpenGL 4.4 Compatibility Profile Support

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  • #11
    Doom works great. But not as fast as radv becouse my weak CPU.
    55 - 75 fps all settings on max with OpenGl. 85 - 125 with vulkan.

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    • #12
      Originally posted by tildearrow View Post

      What about floating point visuals/framebuffer configs?
      These are both things I know nothing about. If they are trying replace the closed driver with the open one in every way possible, then I am sure any lingering features will be brought over soon enough

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      • #13
        Originally posted by lem79 View Post
        Anyone given RAGE a go? I'm not home to try it at the moment.
        Hi, I just tried RAGE with Steamplay (upgraded to Mesa 18.3 git) but unfortunately it doesn't start. It errors at something with binkyuv... Have you been successful?

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        • #14
          Originally posted by Girolamo_Cavazzoni View Post

          Hi, I just tried RAGE with Steamplay (upgraded to Mesa 18.3 git) but unfortunately it doesn't start. It errors at something with binkyuv... Have you been successful?
          Yep same here, it fails with:

          Code:
          While compiling vertex program binkyuv from binkyuv
          -----------------
            1: #version 150
            2:
            3: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); }
            4: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); }
            5: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); }
            6: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); }
            7:
            8: float dot4 ( vec4 a, vec4 b ) { return dot( a, b ); }
            9: float dot4 ( vec2 a, vec4 b ) { return dot( vec4( a, 0, 1 ), b ); }
           10: uniform vec4 _va_ [4];
           11:
           12: in vec4 in_Position;
           13: in vec2 in_TexCoord;
           14:
           15: out vec4 gl_Position;
           16: out vec4 vofi_TexCoord0;
           17:
           18: void main() {
           19:    gl_Position.x = dot4( in_Position, _va_[0 ] );
           20:    gl_Position.y = dot4( in_Position, _va_[1 ] );
           21:    gl_Position.z = dot4( in_Position, _va_[2 ] );
           22:    gl_Position.w = dot4( in_Position, _va_[3 ] );
           23:    vofi_TexCoord0 = vec4( in_TexCoord.x, in_TexCoord.y, 0, 0 );
           24: }
          -----------------
          0:15(10): error: `gl_Position' redeclared

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