I downloaded it this morning and just ran the benchmark once. I got all the usual Feral warnings: Your OS isn't supported, your video card isn't supported, your processor governor is not right etc. but it all ran through, I didn't check the settings but ROTR ran just ducky on my rig: 4790K, R9 270, Mageia 6, 49 FPS with whatever settings it used (1920x1200). Oh and Lara's bum looked great.
Announcement
Collapse
No announcement yet.
Rise of the Tomb Raider Linux Performance On AMD Radeon GPUs
Collapse
X
-
Originally posted by juno View PostI remember that this scene had some serious issues with pop ups (on Windows). You might have to re-run it to see all objects.
Should be no poblem with 4C + HTT or more threads.
- Likes 1
Comment
-
Haven't fired it up yet, still at work, but I wish Feral hadn't linked the executables precisely against libSDL2-2.0.7.so, libSDL2_image-2.0.1.so, and such. I like having the choice to unbundle libraries in favour of my own compiled ones. I could still do this by hacking the ELF or symlinking but my esteam tool for Gentoo would have unbundled these automatically if they had used the standard libSDL2-2.0.so.0 and libSDL2_image-2.0.so.0 names.
Comment
-
Originally posted by aufkrawall View PostYes, the geothermal valley benchmark e.g. doesn't work correctly on CPUs with just four threads because most of the level objects aren't loaded in time.
Should be no problem with 4C + HTT or more threads.
Comment
-
Originally posted by Chewi View PostI find the benchmark a bit misleading. I get a fair bit of stuttering during Phrophet's Tomb and the min FPS score is under 20 while the overall score is about 57. When I actually played that area though, it was fine.
RotTR is another infamous example why using a game's own integrated benchmark feature can lead to a load of flawed results.
- Likes 1
Comment
Comment