Originally posted by pal666
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Actually, the "bad ports" are because of middleware translation layers that don't even bother trying to duplicate the behavior of the windows libraries they translate from. They try to do direct 1 to 1 translations into opengl, but opengl does not behave at all like directx and most ports don't behave correctly because of it.
EDIT: Also wine is just as equally guilty of the same thing.
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