Originally posted by duby229
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R600 Gallium3D Gets More Fixes, Experimental SB Tessellation Support
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Originally posted by leipero View Post
Here is the problem tho, same happens with gallium nine, and correct me if I'm wrong, but wine translation is bypassed by it? So, mesa does everything in that case, wine is used as compatibility layer only. If that is the actual reason, I'm thinking other mesa users who are already on 4.1+ for example (any "GCN" GPU) would face the same problem, download genymotion (it's in AUR if on Arch), create VM (Android 7.1 for example) and try to start it, if that is the case as you say, it should crash and not work on those GPU's where GL 4.1+ is enabled by default?
Edit:
I'm not really sure of what all is happening here, but:
1. If the compat profile is needed by a native linux game, add it to Mesa's drirc app workarounds.
2. If the compat profile is just needed when running it in WINE, open a bug report with WINE and tell them they need to work with core profiles.
3. If there is a problem with nine support, try opening a bug with the gallium nine guys. I haven't seen them in a while so I'm not sure if they are still active or not, but there'd have to be a bug in the nine state tracker (or else WINE) and they'd be the guys to fix it either way. That's a different driver than the OpenGL radeonsi support.Last edited by smitty3268; 21 January 2018, 06:40 PM.
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Originally posted by smitty3268 View Post
What happens with gallium nine? Passing in GL overrides in that case won't do anything, because the game is calling native D3D9 calls, not OpenGL. So changing a OpenGL version is pointless in that case.
As for native GNU/Linux application, it's not the game, it's Android layer over VirtualBox application called genymotion, you can test it yourself on "GCN" hardware where GL 4.x is enabled by default, if it works, it is not the problem of application but r600 implementation.
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Originally posted by leipero View Post
Sure, Trackmania United Forever (if you do not own, you can attempt TM Nations Forever, it is the same engine, same behaviour). I did try with OpenGL 4.3 instant crash, attempting OGL 4.1 (i think) compat would start it. Also, genymotion and similar layers over virtual box would crash instantly, that is on HD 6770, not sure what's your GPU, but it would be interesting if same happens to you or not.
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