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NVIDIA Pops Out Another Vulkan Beta With More Performance Work

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  • NVIDIA Pops Out Another Vulkan Beta With More Performance Work

    Phoronix: NVIDIA Pops Out Another Vulkan Beta With More Performance Work

    A few days back NVIDIA released the Vulkan 381.10.10 Linux beta that featured performance improvements as well as new Vulkan/OpenGL interoperability extensions. That beta driver has already been succeeded by a new driver...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Heh, at least they are back on track on versioning: 381.26.03->381.10.10->381.26.06.

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    • #3
      I've been out of the loop. Are there any Vulkan games yet?

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      • #4
        Originally posted by johnc View Post
        I've been out of the loop. Are there any Vulkan games yet?
        Like 10 or so, including various serious sam titles, talos, dota, etc...

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        • #5
          Originally posted by tuke81 View Post
          Heh, at least they are back on track on versioning: 381.26.03->381.10.10->381.26.06.
          yes, that was strange

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          • #6
            Doom 2016 does Vulkan the best so far. Too bad there isn't a Linux version.

            The Doom programmers really took advantage of the GPU access Vulkan makes available, doing things like having the GPU asynchronously computing details of the next frame while it is still rendering the current frame.

            That's really where Vulkan can shine, by enabling GPU programming that just wasn't possible with older APIs. Simply duplicating the previous OpenGL or DX11 rendering path does not really improve things unless your rendering path was CPU limited before. Then the multithreading would help.

            See http://www.adriancourreges.com/blog/...raphics-study/ and more with links from there.

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            • #7
              Originally posted by Zan Lynx View Post
              Doom 2016 does Vulkan the best so far. Too bad there isn't a Linux version.

              The Doom programmers really took advantage of the GPU access Vulkan makes available, doing things like having the GPU asynchronously computing details of the next frame while it is still rendering the current frame.

              That's really where Vulkan can shine, by enabling GPU programming that just wasn't possible with older APIs. Simply duplicating the previous OpenGL or DX11 rendering path does not really improve things unless your rendering path was CPU limited before. Then the multithreading would help.

              See http://www.adriancourreges.com/blog/...raphics-study/ and more with links from there.
              the awful blurring tho.. still impressive work.

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