Originally posted by muncrief
View Post
Announcement
Collapse
No announcement yet.
NVIDIA's Linux Driver Continues Offering Similar OpenGL Performance To Windows
Collapse
X
-
Originally posted by bug77 View PostThe complaint is that the code is not open in the sense you can't legally change it and you can't include it in the kernel.
Which is a legit complaint today, but this was really the only way to have a working driver for Linux back when Nvidia's effort started.
Comment
-
Originally posted by Hi-Angel View PostDid you try running it with MESA_GL_VERSION_OVERRIDE=4.5 ?
MESA_GL_VERSION_OVERRIDE=4.5 causes Steam to crash at startup, while MESA_GLSL_VERSION_OVERRIDE=450 doesn't seem to do anything. However with MESA_GL_VERSION_OVERRIDE=4.5COMPAT Steam starts up fine and shows the open source driver as OpenGL 4.5 as you'd expect (without that it shows the OpenGL 3.1 or 3.3 open source compatibility mode). However No Man's Sky is rendered in black and white during startup and then just a white rectangle with a blurry pointer after starting.
Comment
-
Originally posted by RussianNeuroMancer View PostIf you already tried Kubuntu 17.04, then contact tech. support.
Comment
-
NVIDIA slowing down to performance parity with Windows (some benchmarks even slower). That's not okay. I expect to get advantages with the Linux 2 ring approach. If a graphics driver doesn't exploit this sufficiently I most say that the driver is probably too agnostic about the underlying operating system and must die.
I understand AMD was worse the whole time but mainly due to the proprietary stack having the same issue. Seems like the Radeon Open Source driver unleashes some more potential and is actually the only graphics driver in this universe that actually honors the hardware behind all this.
Comment
-
Originally posted by muncrief View Post
Yes I did Hi-Angel. Actually I've tried MESA_GL_VERSION_OVERRIDE=4.5, MESA_GL_VERSION_OVERRIDE=4.5COMPAT, and MESA_GLSL_VERSION_OVERRIDE=450.
MESA_GL_VERSION_OVERRIDE=4.5 causes Steam to crash at startup, while MESA_GLSL_VERSION_OVERRIDE=450 doesn't seem to do anything. However with MESA_GL_VERSION_OVERRIDE=4.5COMPAT Steam starts up fine and shows the open source driver as OpenGL 4.5 as you'd expect (without that it shows the OpenGL 3.1 or 3.3 open source compatibility mode). However No Man's Sky is rendered in black and white during startup and then just a white rectangle with a blurry pointer after starting.
Set Launch Options- Right-click on the game title under the Library in Steam and select Properties.
- Under the General tab click the Set launch options... button.
- Enter the launch options you wish to apply (be sure to separate each code with a space) and click OK.
- Close the game's Properties window and launch the game.
Last edited by smitty3268; 16 June 2017, 06:48 PM.
Comment
-
Originally posted by smitty3268 View Post
Just double checking - you did try setting those variables for the actual game rather than just Steam, right? I don't think Steam passes along variables to the games it launches unless you explicitly tell it to.
Set Launch Options- Right-click on the game title under the Library in Steam and select Properties.
- Under the General tab click the Set launch options... button.
- Enter the launch options you wish to apply (be sure to separate each code with a space) and click OK.
- Close the game's Properties window and launch the game.
I didn't expect it to work though because I've created a custom script called Wine Manager that sources an entire environment before launching anything in a bottle. It enables very fine grained control of Wine environments and also dynamically creates custom XDG menus complete with hierarchical submenus. I know there's PlayOnLinux but it doesn't allow as much control over bottles, and the menus are a mess. However it's great for people who don't know how to compile or install different versions of Wine, my script doesn't do that automatically. My script is also command line driven so it's nowhere near as easy to use. I'm thinking of working on a Java version with a GUI though, and if I ever do I'll of course release it for free.
Comment
-
Originally posted by thechef View PostNVIDIA slowing down to performance parity with Windows (some benchmarks even slower). That's not okay. I expect to get advantages with the Linux 2 ring approach. If a graphics driver doesn't exploit this sufficiently I most say that the driver is probably too agnostic about the underlying operating system and must die.
I understand AMD was worse the whole time but mainly due to the proprietary stack having the same issue. Seems like the Radeon Open Source driver unleashes some more potential and is actually the only graphics driver in this universe that actually honors the hardware behind all this.
Comment
Comment