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14-Way NVIDIA GPU Comparison With Civilization VI On Linux

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  • 14-Way NVIDIA GPU Comparison With Civilization VI On Linux

    Phoronix: 14-Way NVIDIA GPU Comparison With Civilization VI On Linux

    Aspyr Media today released their native Linux port of Civilization VI. Here are benchmarks of fourteen different NVIDIA GeForce graphics cards from Kepler to Pascal for seeing how well this game performs. Benchmarks with (not officially supported) RadeonSI and Intel Mesa graphics will be coming up next.

    http://www.phoronix.com/vr.php?view=24125

  • #2
    Typo:

    Originally posted by phoronix View Post
    and swapping in some DDR4-3200 memory rathan than DDR4-2400.

    Comment


    • #3
      Originally posted by tildearrow View Post
      Typo:

      My most creative spelling yet for "rather than", thanks
      Michael Larabel
      http://www.michaellarabel.com/

      Comment


      • #4
        Originally posted by Michael View Post

        My most creative spelling yet for "rather than", thanks
        No problem. However there is a new typo:

        Originally posted by phoronix
        and swapping in some DDR4-3200 memory rather than than DDR4-2400.

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        • #5
          There's nothing wrong with the extra occasional needless redundant word.

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          • #6
            Great. I come here for my grammar and typo correction fix and was not disappointed. What was the article about?

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            • #7
              60 fps at low on 4.6ghz
              granted, it is not a shooter, but still slow

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              • #8
                I wonder if the latest work on Mesa multithreading could help a bit here. OK, this is for nVidia, but I think they also have an environment variable to force multithreading in the driver.

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                • #9
                  The fact that it's running at almost precisely 60 FPS when not GPU bound leads me to believe that the game is not actually CPU bound, it's instead been limited to 60 FPS on purpose by the developers.

                  A quick look at Windows benchmarks, where this limit is not present, would suggest this limit is Aspyr's handy work and not Firaxis'.

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                  • #10
                    Originally posted by L_A_G View Post
                    The fact that it's running at almost precisely 60 FPS when not GPU bound leads me to believe that the game is not actually CPU bound, it's instead been limited to 60 FPS on purpose by the developers.

                    A quick look at Windows benchmarks, where this limit is not present, would suggest this limit is Aspyr's handy work and not Firaxis'.
                    Not CPU bound? This piece of crap runs at 40 fps with good cards at 1080p.

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