I tried this driver version. Got XIDs and lockups. Going back to 364.19 fixed them. I have no idea what nonsense is going through NVIDIA's minds these days.
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NVIDIA 367.18 Beta Linux Driver Released With Many Fixes
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In this drivers nvenc is used more compared before drivers version
367.18
364.19
Normally at 48fps recording nvenc stay around 24% of use but in 368.17 use up to 36 to 40% of use
Also nvenc stay using more bitrate compared before versions: normally use around 6000 to 8000kb/s but in this driver use now around 11000 to 15000kbs in some cases like samurai warriors 4 II (quality improve in 367.18)
And cpu use seems a bit lower compared with same test on 364.19
However in race games nvenc use more bitrate, maybe with more race game type test can see more deeper this behavior
Last edited by pinguinpc; 20 May 2016, 08:33 AM.
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Originally posted by magika View PostThat is not the same issue. KWin corruption was happening due to driver invalidation of vertex buffers, which is afaik legit driver behaviour. KWin guys introduced a hack where if nvidia driver is detected VBO would be recreated after a second in some situations.
It's crazy though; can you imagine getting a notification from the OS saying "sorry, all your heap allocations are now invalid, please reinitialize them?". The program may as well crash at that point.
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@pinguinpc
The change in nvenc might show a different code due to addons of Pascal, but could be just different defaults by accident.
The next readme will be much more interesting as a new VDPAU class must be there for Pascal with hardware HEVC 10/12 bit support. It seems the GTX 960 can decode that with a hybrid approach on Windows just like Broadwell/Skylake but Linux did not get the hybrid driver. The only hybrid decode is VC1 with some old chips that could not decode it correctly in hardware only. Btw. i expect series 368+ for Pascal because Windows drivers for Pascal are already at this series for the press drivers. A bit sad for existing GTX 950/960 owners however, the GM206 chip was pretty nice but without HEVC 10 bit decode you have to replace it if you want to watch 4k tv stations with Linux. Hopefully GP106 cards (logically GTX 1050/1060) will not take too much time - as the first samples have been already shipped my guess is 4 months from now, in time for Xmas...
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Originally posted by cj.wijtmans View Postexcept they really should if they care about cross platform and performance.
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https://devtalk.nvidia.com/default/t...x-950-361-28-/
Today, the driver doesn't support MAIN 10, although the hardware does (hence why MAIN 10 works on windows). It will require major vdpau changes to fully support as vdpau assumes 8bit surfaces throughout its pipeline and that will need to change.
Pascal GP10x family has more advanced Main12 hardware decoding(Feature Set G hardware decoder) & Main10 10bit hardware encoding(NVENC).Last edited by GT220; 20 May 2016, 09:05 AM.
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Originally posted by cj.wijtmans View Postexcept they really should if they care about cross platform and performance.
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Originally posted by bug77 View Post
And yet it hasn't figured out how to handle pointer locking properly. But hey, it's only at it's tenth release.
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