"Feature parity" with Windows is probably a bit of a stretch there.
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NVIDIA Drops Linux Driver Feature Not Found On Windows
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Originally posted by brosis View PostThis is actually characteristic to Nvidia. This is their "spoon" of crap to the "honey jar" of performance.
Its pure luck Dolphin project didn't notice that, prior to rating them as "excellent".
They have history of artificially limiting driver, if hardware name is not acceptable. For example, they crippled OpenGL extension on non-Quadro cards, causing a lot of games to reduce FPS.
Now, they cripple card possibilities, because microsoft told them so or because they expect user to pay 1000$ extra, for their blessing within driver.
This is not something new... either accept them or change vendor (and get other "mentalities")
This is proprietary application. Is it any *advantage* to the user? No. This is for your information, schmidtbag.
If you haven't noticed, I didn't respond to your posts from the Maxthon article because you keep focusing on certain conditions or scenarios, you misinterpreted half of what I said, and you seemed to try a little too hard to argue with me. Proprietary software has it's place.
I would have to agree that it is pretty crappy of nvidia to put software limitations on their products, especially when they're already a bit on the expensive side. But, for the past 10 years, I have never liked nvidia for multi-monitor setups anyway. That being said, I would much rather buy nvidia for performance and overall working-as-advertised hardware than to go for them for multi-monitor setups.
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Does "feature parity" takes places only when the features are going to be removed?
I can't figure out why nvidia went from 4 to 3 monitors on linux instead of just raising windows to 4.
Anyway, if i'm right, optimus support under linux is not on par with windows.
Are you nvidia going to fix optimus on linux, or "for feature parity" are you going to make the optimus support worse on windows too?
Maybe the same applies to stereo3d.
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