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NVIDIA Puts Out 290 Linux Driver Series Beta
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I have tested the 290.03 x86_64 and x86 versions and they cause Flash to crash frequently...which means Flash does not handle this driver well...oh well!
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Originally posted by cl333r View PostThe cached shaders don't need to be compiled after starting a GL app. After the app is started there's no runtime difference between cached & non-cached shaders, so I wonder how/why would one benchmark cached vs non-cached shaders?
1) Delete shader cache contents
2) Run a single timedemo run in the game being benchmarked (not 3 runs)
3) Repeat steps 1 and 2 for as many runs as you want
Why:
Allows you to see how much of a loading bottleneck the shader compiler is. I have done the same thing in the OpenCL programs that I am working on. Caching compiled OpenCL kernels instead of compiling them each run saves about 0.5 - 0.75 seconds of startup time for me. This could save a second or so on each level load in the game of your choice.
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Originally posted by cl333r View PostThe cached shaders don't need to be compiled after starting a GL app. After the app is started there's no runtime difference between cached & non-cached shaders, so I wonder how/why would one benchmark cached vs non-cached shaders?
Leave a comment:
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The cached shaders don't need to be compiled after starting a GL app. After the app is started there's no runtime difference between cached & non-cached shaders, so I wonder how/why would one benchmark cached vs non-cached shaders?
Leave a comment:
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NVIDIA Puts Out 290 Linux Driver Series Beta
Phoronix: NVIDIA Puts Out 290 Linux Driver Series Beta
It was just in August that NVIDIA was pushing out driver betas for their Linux/Solaris/FreeBSD 285.xx series, but now that the series is stable, they have moved onto the 290.xx series. On Friday NVIDIA released the 290.03 Linux driver beta...
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