Originally posted by ffs_
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NVIDIA 570.86.16 Beta Linux Driver Published With GeForce RTX 5080 / RTX 5090 Support
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Originally posted by ffs_ View PostSo since two weeks ago... Okay.
Same black screen in Hyprland with VRR and X11 with Option “metamodes” “5120x1440_240 +0+0 {AllowGSYNCCompatible=On}”. Worked without issue on 565.77 RTX 3080 nvidia-bug-report.log.gz (332.1 KB)
after doing this, It works fine in Ubuntu 24.04.1 with x11.
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Originally posted by gexdigital View Post
By the way, you should try version 570.86.16, it works with kernel 6.13.1. If you run into issues like a black boot screen, check out mercier.nicolas's solution. He suggests disabling the NVIDIA framebuffer emulation.
Same black screen in Hyprland with VRR and X11 with Option “metamodes” “5120x1440_240 +0+0 {AllowGSYNCCompatible=On}”. Worked without issue on 565.77 RTX 3080 nvidia-bug-report.log.gz (332.1 KB)
after doing this, It works fine in Ubuntu 24.04.1 with x11.
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Originally posted by ffs_ View Post
Thank you, gonna check it out.
GRUB_CMDLINE_LINUX_DEFAULT="loglevel=4 nvidia-drm.modeset=1 nvidia-drm.fbdev=1"
Loglevel is there only because I just copied the line. Didn't mean to imply it's part of the solution or smth.
Btw I don't see any OC options in the NVidia Setings applicaiton. Yes, I am using the applicaiton with Xorg, it's unfortunately still pretty useless under Wayland.Last edited by reCAPTCHA; 06 February 2025, 02:10 PM.
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There is a bug in 570.86.16 that prevents the GPU to clock above 780 MHz:
Clocking issues in some games with RTX 5080? - Graphics / Linux / Linux - NVIDIA Developer Forums
DLSS with Frame generation caps GPU clock to 780MHz with RTX 5080 · Issue #781 · NVIDIA/open-gpu-kernel-modules
I am the one who created the Github ticket.
In some games like Cyberpunk 2077 GPU clock tops to 780MHz. This dos not happen with some other games, but has also been reported on the nvidia forums for Hogwarts Legacy (see https://forums.developer.nvidia.com/...tx-5080/322364). In Cyberpunk 2077, and using Proton Experimental, Hotfix or proton-ge, the bug only happens when using DLSS Frame generation. With DLSS without frame generation, then frequency and power are boosted (to 2737MHz), even with Reflex enabled. However, when enabling frame generation 4X and restarting the game (this is necessary after changing these options) then the bug happens. There are also some weirdness, depending on the proton version, DLSS options are different (but I gather it may be the capability for these proton versions to tell the software DLSS3 is supported).Last edited by zeb_; 12 February 2025, 03:31 PM.
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Nvidia has acknowledged the 780 MHz clock bug and opened a ticket: https://forums.developer.nvidia.com/...5080/322364/11
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