Originally posted by reavertm
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This is why I said particularly look at indie games that have their own game engine. For a game jam a person did code a Opengl Game engine for a simple game in 48 hours. Yes 100 percent from nothing,
This does cause a problem. If all the indie developers using existing game engines or making opengl game engines where are new game engines going to come from using Vulkan and the like. There is a long term circling the drain problem here. You will get game engines made by limited parties getting that big that they start giving list of requirements to game developers how their game has to be.
There is a very big problem that will happen if game engine development remains too hard. We have already seen some of the signs of this.
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