Originally posted by Quackdoc
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No new game is targetting gl anymore, its either DirectX 12+, Vulkan or Metal on Mac. Compositors are also slowly moving away from gl as well and the only reasn they are holding out is because of old hardware which doesn't support Vulkan and that over time will become less and less of an issue.
And similar to how protondb is working for Windows games on Steam, for the applications that still need OpenGL and haven't moved over ZInk will be used which implements OpenGL over Vulkan. I mean its gotten to the point where if a company wants to start making GPU's, then they use Zink on the driver level instead of implementing OpenGL themselves (ergo Ark).
Originally posted by Alexmitter
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Zink is not a stop gap, Intel uses Zink in their actual drivers for Arc because OpenGL is such a shitshow (both in terms of API and how difficult it is to implement) that also happens to be an ancient technology
OpenGL is slowly dying, and by dying it doesn't mean that its not going to be used. By dying I mean its going down the same path as COBOL, but its right at the start.
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