Originally posted by oiaohm
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Originally posted by oiaohm
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They do support EGLStreams in their documentation though. But given the rather outdated software support elsewhere in L4T, I assume any preference for GBM may related to that or other factors. Honestly I haven't looked into either that much myself.
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I don't recall the issues nvidia addressed years ago about GBM having and EGLStreams solving, but it's good to know that it's own flaws were later identified and adopting GBM was the more appropriate choice for them to pursue in the end
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