Originally posted by schmidtbag
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NVIDIA Begins Funding Blender Development
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Originally posted by tildearrow View PostIt does not finish there. This in turn will make NVIDIA look apparently faster than AMD, hurting AMD's business by reducing their demand.
Nothing is stopping AMD from doing the same thing. If Nvidia spends the money and resources to improve the performance on their end (which again, does not suggest crippling competitors), I see nothing wrong with that.
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Originally posted by schmidtbag View PostPeople here are so negative. Worst-case scenario, Blender only gets better CUDA support. How is that a bad thing?
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Originally posted by schmidtbag View PostAbsolutely, but, not everyone here can be described as cautious.
If Blender didn't have OpenCL support and Nvidia stepped in, that would be a reason to be cautious, because from what I've seen, most projects that support CUDA first don't bother with OpenCL.
Who said anything about cheering? Why does everything have to be so black and white? Blender already supports both OpenCL and CUDA; it's not like Nvidia is going to cram more proprietary stuff into Blender that is dysfunctional without their hardware. The gloom that people like you propose is unwarranted. Not everything Nvidia does is proprietary.
The newest piece of Nvidia hardware I own as a GT 630 and I have no intentions on buying an Nvidia GPU for myself in a long while, so obviously I'm not praising their involvement in Blender, but you don't hear me fearing or whining about it either.
So much drama over nothing.
You are naive if you seriously think Nvidia is going to somehow push out their competition in Blender. Name one realistic method where they could accomplish this, that does not go against Blender's license.
When was the last time Intel meddled with an open-source project where they inserted proprietary software that catered only to them?
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Originally posted by kpedersen View PostNo you are right. However it is always good to be cautious.
If Blender didn't have OpenCL support and Nvidia stepped in, that would be a reason to be cautious, because from what I've seen, most projects that support CUDA first don't bother with OpenCL.
Originally posted by sa666666 View PostLong story short; it promotes the use of proprietary APIs. Many (most?) people using Linux and open source systems are against proprietary protocols at all costs. And with very good reason, as we see over the years where it leads. So excuse some people (myself included) if we don't exactly cheer when a vigorously proprietary company attempts to stronghold its way into the market and minimize the use of free, open standards that all people can benefit from (aka, OpenCL).
The newest piece of Nvidia hardware I own as a GT 630 and I have no intentions on buying an Nvidia GPU for myself in a long while, so obviously I'm not praising their involvement in Blender, but you don't hear me fearing or whining about it either.
So much drama over nothing.
Originally posted by ermo View PostTo suggest that they'll somehow magically stop doing this is -- at least in my view -- naïve.
Whether or not AMD does this is not entirely clear to me. I wouldn't be surprised if they did, though. And intel has a public record of doing this, so it's certainly not like this MO is unique to NVidia.Last edited by schmidtbag; 09 October 2019, 08:48 AM.
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Originally posted by schmidtbag View PostPeople here are so negative. Worst-case scenario, Blender only gets better CUDA support.
Besides the real enemy to Blender is the "Blender Cloud". I predict this is what is going to ultimately ruin it; not additional dependencies like CUDA.
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Originally posted by ermo View Post
One can hope that once Vulkan moves forward with its adoption/inclusion of OpenCL(-ish features), that particular barrier can more easily be scaled? Right now, the story around getting full-fat OpenCL drivers working w/AMD's FLOSS drivers seems ... convoluted?
The only obvious solution (read: targets both CUDA and AMD's HIP) seems to be hipSYCL which -- like CUDA and HIP -- is C++ single source and apparently strives to use OpenMP for CPU workloads and OpenCL/CUDA for GPU workloads.
Since my knowledge in this area is clearly shallow and superficial, I'm going to stop short of suggesting that it might be more beneficial to Blender to work on hipSYCL support instead of targeting closed source NVidia CUDA and RTX functionality.
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Originally posted by schmidtbag View PostPeople here are so negative. Worst-case scenario, Blender only gets better CUDA support. How is that a bad thing?
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Originally posted by schmidtbag View PostThere is so little of a chance Nvidia will be causing problems.
To suggest that they'll somehow magically stop doing this is -- at least in my view -- naïve.
Whether or not AMD does this is not entirely clear to me. I wouldn't be surprised if they did, though. And intel has a public record of doing this, so it's certainly not like this MO is unique to NVidia.
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People here are so negative. Worst-case scenario, Blender only gets better CUDA support. How is that a bad thing? If you bought Nvidia hardware, you'll be directly benefiting from the money they put in. If you didn't buy their hardware, you won't see any differences at all. Sound perfectly reasonable to me.
Best-case scenario, Blender as a whole is improved, maybe even getting a nice kickstart on Vulkan, which everyone will benefit from.
There is so little of a chance Nvidia will be causing problems.
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