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NVIDIA DXR Ray-Tracing Support For Pascal GPUs Does Include Vulkan Support

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  • NVIDIA DXR Ray-Tracing Support For Pascal GPUs Does Include Vulkan Support

    Phoronix: NVIDIA DXR Ray-Tracing Support For Pascal GPUs Does Include Vulkan Support

    As has been expected the past several weeks, NVIDIA rolled out a driver update today providing DXR ray-tracing support going back to non-RTX Pascal GPUs. While NVIDIA has mostly been trumpeting the DirectX 12 ray-tracing abilities now with these older GPUs lacking RTX cores, their work does include enabling of Vulkan VK_NV_ray_tracing support on these graphics processors...

    http://www.phoronix.com/scan.php?pag...NV_ray_tracing

  • #2
    It's actually already been available on the Linux driver for Pascal since late last year (seen it on my 1070, at least).

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    • #3
      Now we just need support in Godot and then we can get some crazy VR Raytracing games going.

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      • #4
        Originally posted by DMJC View Post
        Now we just need support in Godot and then we can get some crazy VR Raytracing games going.
        Not gonna happen any time soon. Godot is still very much focused on OpenGL ES.

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        • #5
          Originally posted by msotirov View Post
          Not gonna happen any time soon. Godot is still very much focused on OpenGL ES.
          Godot 4.0 is targeting Vulkan. This article discusses the migration: https://godotengine.org/article/aban...lkan-and-gles2

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