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NVIDIA Unveils The GeForce RTX 20 Series, Linux Benchmarks Should Be Coming

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  • #11
    Cool, i've been waiting for real time ray tracing for like 10+ years, since John Carmack was talking about ray tracing to a sparse voxel octree. He said back then that if the transistor count of gpus of that time were used for specialised ray tracing cores, real time would be already possible. But where are the games?

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    • #12
      Originally posted by TemplarGR View Post
      I am waiting for Navi myself. Been an AMD certified fanboi for more than a decade, and now that AMD supports open source, there is no alternative. LOL.
      It really is remarkable to me how much the tables have turned. It used to be that if you wanted decently supported and performing graphics in Linux that you had to think nVidia. These days it is AMD who really has gold level support on lock.

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      • #13
        @Pahanilmanlintu: they mentioned some games with RT support, like the new Battlefield, Tomb Raider, Metro.
        But keep in mind that RT will be used for some effects that are currently faked with screen space effects (reflections, ambient occlusion, ...), not for the complete rendering.

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        • #14
          Originally posted by tildearrow View Post
          I wonder how will AMD fight this
          They won't fight.

          They will happily live in consoles.

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          • #15
            Originally posted by c117152 View Post

            AMD has more time to adjust to the cryptomining industry switching to ASIC so assuming they're not too busy with Ryzen, they should fair quite better than Nvidia which just wasted nearly a year on graphics cores that can also do compute for a non-existing market.

            Well, that's assuming AMD haven't been chasing the wind as well... Regardless, they'll get my money since their drivers are FOSS anyhow.
            Claiming that Nvidia wasted a year in building a high throughput compute core is just a severe lack of insight.

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            • #16
              They'll have linux support from day 1, but what's the best way to go about using that support? (I'm thinking especially of ubuntu since that's what I use.) It tends to take a long time for nvidia drivers to get to ubuntu. And ppas with the most recent drivers aren't maintained by nvidia (and tend to break upgrades to newer releases)...

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              • #17
                Originally posted by Particle View Post
                It really is remarkable to me how much the tables have turned. It used to be that if you wanted decently supported and performing graphics in Linux that you had to think nVidia. These days it is AMD who really has gold level support on lock.
                ^ This. Here in 2018, there is no reason for any self-respecting Linux geek to consider Nvidia.

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                • #18
                  Originally posted by ctlansdown View Post
                  They'll have linux support from day 1, but what's the best way to go about using that support? (I'm thinking especially of ubuntu since that's what I use.) It tends to take a long time for nvidia drivers to get to ubuntu. And ppas with the most recent drivers aren't maintained by nvidia (and tend to break upgrades to newer releases)...
                  Nvidia's official installers.

                  Though , Graphics Ppa is usually have a slight delay which is mostly one week. So you don't have to worry about that.

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                  • #19
                    Originally posted by Pahanilmanlintu View Post
                    Cool, i've been waiting for real time ray tracing for like 10+ years, since John Carmack was talking about ray tracing to a sparse voxel octree. He said back then that if the transistor count of gpus of that time were used for specialised ray tracing cores, real time would be already possible. But where are the games?
                    It is very hard to shift to 100% raytraced games. It is not just a matter of transistor count, it is a matter of a whole paradigm shift in computer graphics. Game engines need to be created from scratch and developers throw their experience away and learn new ways to display graphics. This won't happen overnight. Don't expect 100% raytraced games for at least another decade. At best we are going to get a mixture of rasterized games + raytraced effects.

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                    • #20
                      Just so that we're all on the same page: Even with these new cards raster graphics will still constitute the bulk of the render work with the fancy new raytracing units being used for raytraced effects.

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