Phoronix: NVIDIA's Work On Adding Ray-Tracing To Vulkan
2018 appears to be the year of ray-tracing with the major hardware vendors, game engines, and others all working on modern ray-tracing efforts with the GPUs becoming powerful enough to handle this alternative to rasterized rendering, etc. While Microsoft has out the DirectX Raytracing API for D3D12, NVIDIA has been working on extending Vulkan to also suit ray-tracing use-cases...
2018 appears to be the year of ray-tracing with the major hardware vendors, game engines, and others all working on modern ray-tracing efforts with the GPUs becoming powerful enough to handle this alternative to rasterized rendering, etc. While Microsoft has out the DirectX Raytracing API for D3D12, NVIDIA has been working on extending Vulkan to also suit ray-tracing use-cases...
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