Originally posted by mattst88
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Feral Adds New Capability To Intel's Vulkan Mesa Driver
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Wow, I really love Feral Interactive <3. It looks like 2017 will be the milestone that the video games industry treasures the ability to solve their issues by contributing to the public, shared OSS ecosystem, and I can't await the huge boost in our market share and the adoption of SteamOS and Steam on Linux.
The dream to make community based OSS the main resource for the IT evolution of mankind, even for end users on desktop systems, seems to come true some day. The idea to share and improve one platform collaboratively is just too great to be unsuccessful.
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Originally posted by mattst88 View Post
No software is ever complete.
In that way, you can't say it's complete before the driver supports tessellation shaders, fast clears, etc. By "within reason," i mean that you can skip any feature you are intentionally not wanting to expose. By limiting it to features in the GL driver, you have a well-defined limit that doesn't include fancy new work on the hardware that hasn't been done before. I suspect Intel is actually getting quite close to this. I'm not entirely clear how much is left post-17.0.
However, in the context of this patch, what "complete" clearly means is "supports all the extensions Feral needs for their upcoming Vulkan game." Which I'm guessing the NVidia and AMD proprietary drivers do, leaving the Intel driver as an obvious place to help out (which is great).
Passing conformance tests doesn't apply in either case. That just tells you if your driver is working correctly or not.Last edited by smitty3268; 14 February 2017, 08:54 PM.
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