Any ETA for IvyBridge?
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FP64 Support Finally Lands In Mesa Git For Intel Haswell
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Originally posted by Kayden View PostThere's also image load store in the vec4 backend needed for GL 4.2. After that I think it can jump the rest of the way...
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Yes, it took seven years for a processor that has only _ever_ been used at OGL 4 with proprietary code, to now have a publicy shared equal.
Theres a reason why public drivers take long to hit the market; the developers cant make money off the code. Its pretty basic.
Instead, if you realize the competitiveness this makes for Haswell drivers, it is huge! Microsoft can basically no longer claim sole capability.
Rejoice!
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Originally posted by AdamOne View PostYes, it took seven years for a processor that has only _ever_ been used at OGL 4 with proprietary code, to now have a publicy shared equal.
Theres a reason why public drivers take long to hit the market; the developers cant make money off the code. Its pretty basic.
Instead, if you realize the competitiveness this makes for Haswell drivers, it is huge! Microsoft can basically no longer claim sole capability.
Rejoice!Deliberately trolling hard or just heavy sarcasm.
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If I understand this corectly ivy and hsw support fp64 but in very specific way. This is why we need wait for ages for it....
btw:
Code:glxinfo | grep -i opengl OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Haswell Desktop OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.1.0-devel (git-c4b87f129e) OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 13.1.0-devel (git-c4b87f129e) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 13.1.0-devel (git-c4b87f129e) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
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