weren't newer Intel GPUs using firmwares? I hope this does not mean they pull the same trick the pulled with their wifi cards, where the "firmware" is the driver.
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Intel Is Preparing A Major Restructuring Of Their Graphics Driver
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Originally posted by curaga View PostThe Intel Linux team, or what was previously that, better keep a tight quality watch. Intel's Windows driver is pure shit, in such concentrations it will kill plants by overflowing them with nutrients. I'm really afraid of what will happen to the Linux driver's high quality when the Windows code starts getting in.
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Originally posted by Serafean View PostSo does Apple's OpenGL stack. your point being?
I'm giving them the benfit of the doubt as of now, but count me slightly worried...Originally posted by jf33 View PostDo you know any application that requires a 3.1+ compatibility profile? I don't. Also, wouldn't it be possible to use mesa for core profiles and the existing crappy Windows implementation for compatibility contexts?
Some programs have the core profile only activated with #ifdef __APPLE__. For example OSVR's rendering-manager still does: https://github.com/sensics/OSVR-Rend....cpp#L282-L287
I've seen a todo somewhere in the code about that but I don't find it right now. Anyway, it seems that it's hardcoded that only APPLE gets a core context: OSVR-RenderManager/osvr/RenderKit/RenderMa...
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Originally posted by haagch View PostWell, if you use SDL and specify nothing you get a compatibility context. Windows-only OpenGL programs will probably do that a lot.
Some programs have the core profile only activated with #ifdef __APPLE__. For example OSVR's rendering-manager still does: https://github.com/sensics/OSVR-Rend....cpp#L282-L287
But thanks for trying to convince him . And yes, although glEnable (and glDisable) is not deprecated by itself, it's no longer allowed to call it with GL_TEXTURE_2D as parameter.
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Originally posted by Hi-AngelThat code is closed, how do you know that?
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