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Intel Is Preparing A Major Restructuring Of Their Graphics Driver

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  • #31
    Originally posted by jf33 View Post
    Wow, what an example of a clueless developer. Seriously, there is absolutely no reason to mix legacy OpenGL functions with modern OpenGL. Functions have been deprecated for a reason. Especially if you're doing such advanced stuff like VR rendering, then you *really* should get rid of all pre-3.1 functionality.
    I just found this post by a SFML developer: http://en.sfml-dev.org/forums/index....1521#msg111521
    *sigh*

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    • #32
      Originally posted by haagch View Post
      I just found this post by a SFML developer: http://en.sfml-dev.org/forums/index....1521#msg111521
      *sigh*
      If I knew graphics well, I'd spend 10 minutes to register there, and leave a detailed comment to him. Yeah, despite the thread being 2 years old — it is important info, why not.

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      • #33
        Has there been any new information released regarding this topic?

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