Phoronix: Intel Is Making Some Progress With Compute Shaders
One of the big extensions of OpenGL 4.3 and also a requirement of OpenGL ES 3.1 is support for compute shaders. While the work isn't complete yet, Intel's open-source developers are making progress on GL_ARB_compute_shader support...
One of the big extensions of OpenGL 4.3 and also a requirement of OpenGL ES 3.1 is support for compute shaders. While the work isn't complete yet, Intel's open-source developers are making progress on GL_ARB_compute_shader support...
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