I suspect the current sutuation with opecl1.1 on gallium3d will be similar to the situation with vulkan on gallium3d.
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Valve Developed An Intel Linux Vulkan GPU Driver
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I wasn't aware there was intel hardware currently available that is Vulkan compatible.
Personally, I'd have been more interested in Valve doing this to the radeonSI or nouveau drivers since intel doesn't need any 3rd party assistance. But, considering the state of nouveau, I can understand why they didn't attempt that.
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Originally posted by -MacNuke- View PostMy thoughts exactly...
Gallium3D is a state tracker and Vulkan is a stateless API...
Vulkan is more or less a Virtual Machine and the drivers have to execute the given SPIR-V code. I can not see any usefulness in Gallium3D or Mesa.
A "simple" kernel driver with all the Userland-Tools should be enough. All hard work is done in userland by the application.
To be compatible with Vulkan the hardware has to support the feature level of OpenGL ES 3.1. This is the level of a current High End Smartphone.
A fragment of the talk is online here:
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John McDonald answered a question about hardware support towards the end.Last edited by blackout23; 05 March 2015, 04:46 PM.
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Originally posted by blackout23 View PostNext implement full OpenGL on top of that for faster performance and easier adoption of the GL 4.x spec. John McDonald of Valve hinted that you probably could do that.
https://twitter.com/basisspace/statu...82010403807232
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Originally posted by blackout23 View PostSo there probably won't be a /usr/lib/libvk.so, but every game ships its own like on Windows with d3d9.dll. Which is actually cool, because that allows stuff like the ENB Series for Skyrim & Co. I'm not sure you could do the same with current OpenGL right now.
But there has to be a library which talks to the driver. Closed Source games will ship it (like in Mantle) but this is nothing new.
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