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Geometry Shaders / OpenGL 3.2 Finally Comes To Intel Sandy Bridge

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  • #21
    Originally posted by saski View Post
    Well thats nice but how do I actually activate the extension? I've installed latest mesa git and tweaked the gl version override:

    ...

    Any idea what I'm missing???
    The patches have been sent to the mailing list but they are not yet reviewed and commited to git.

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    • #22
      Originally posted by johnc View Post
      I don't care about source code I care about a working product.

      Intel has enough money to make Solomon look like a pauper, I think they can afford to hire a couple guys to provide full support for their products and still have zillions left over in the bank, rather than relying on hand-outs from the "community". What they're doing now is giving out the impression that they are cheap, do not support their products, do not care about quality and do not care about their customers.

      It's not just their GPUs either, even after they found that cpufreq / pstates were fundamentally broken they didn't backport any fixes to older architectures.

      In terms of software this is basically a third-rate company.

      And with their latest TSX debacle maybe they're not so good at hardware either.
      Sure, I agree. But nVidia can also afford to hire a couple of guys to work on Nouveau or simply release the source code for their binary driver, or at least hire a couple of guys to write proper documentation for the open source community. How about hiring a couple of guys to implement what's required to support Wayland or DRI_PRIME in their binary driver?

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      • #23
        Originally posted by johnc View Post
        My Fermi card supported OpenGL 4.5 within 30 minutes of announcement.

        But thanks for your opinion though.
        That might actually mean something if NVidia was providing documentation and assisting with Nouveau and Mesa development.

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        • #24
          Originally posted by johnc View Post
          I don't care about source code I care about a working product.
          And you're on the other side of the perspective. The other side being that having source code is a requirement of having a working product.

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          • #25
            Originally posted by johnc View Post
            I don't care about source code I care about a working product.

            Intel has enough money to make Solomon look like a pauper, I think they can afford to hire a couple guys to provide full support for their products and still have zillions left over in the bank, rather than relying on hand-outs from the "community". What they're doing now is giving out the impression that they are cheap, do not support their products, do not care about quality and do not care about their customers.

            It's not just their GPUs either, even after they found that cpufreq / pstates were fundamentally broken they didn't backport any fixes to older architectures.

            In terms of software this is basically a third-rate company.

            And with their latest TSX debacle maybe they're not so good at hardware either.
            You must use Apple or Microsoft products, they are working and provide better hardware support.

            MESA is a poorly managed project, they lack an organizational structure. I hope SPI fixes that and MESA manages to be part of Khronos Group.

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            • #26
              Originally posted by timofonic View Post
              MESA is a poorly managed project, they lack an organizational structure. I hope SPI fixes that and MESA manages to be part of Khronos Group.
              You clearly have no idea what your talking about. Do you even follow the dev list?

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              • #27
                Originally posted by saski View Post
                Well thats nice but how do I actually activate the extension?
                Two roadblocks:

                1) Wait for the patches to actually land in git. No-one has even had a decent chance to review them yet.

                2) The only variant of geometry shaders supported by Mesa is the GLSL 1.50 variant. The earlier EXT_* and ARB_* extensions are a bit different, and there is no plan to support them.

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                • #28
                  Originally posted by tarceri View Post
                  You clearly have no idea what your talking about. Do you even follow the dev list?

                  Can you please provide counter-argument about why my thinking about MESA iorganizational structure s so wrong?

                  I see most FOSS projects are awful at PR. Mesa3d.org site has a crappy early 90s design, it provides no organizational information and is uglier than a burnt stump.

                  Why do I need to follow a damn mailing list for everything? I prefer to read structured information in a semantic way like a wiki and or a website, mailing lists and chats are really suited to active project collaborators not just curious outsiders or users. I already procrastinate enough following a zillion of projects and news sites, I don't need more infoxication.

                  Maybe SPI could provide webmasters and marketeers to avoid ridicule websites and lack of PR.

                  Intel is full of money, they could hire a proper webmaster to update it and provide updates. Hell, they could provide a damn website design company, that's pocket money for them.

                  Why do 99% FOSS project sites suck? Even a crappy company could have a decent website. I would prefer a generic site generator than those insanely structured webpages coming from a crazy nerd without graphical design idea that believes man pages are sexy.

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                  • #29
                    Originally posted by timofonic View Post
                    Can you please provide counter-argument about why my thinking about MESA iorganizational structure s so wrong?

                    I see most FOSS projects are awful at PR. Mesa3d.org site has a crappy early 90s design, it provides no organizational information and is uglier than a burnt stump.

                    Why do I need to follow a damn mailing list for everything? I prefer to read structured information in a semantic way like a wiki and or a website, mailing lists and chats are really suited to active project collaborators not just curious outsiders or users. I already procrastinate enough following a zillion of projects and news sites, I don't need more infoxication.

                    Maybe SPI could provide webmasters and marketeers to avoid ridicule websites and lack of PR.

                    Intel is full of money, they could hire a proper webmaster to update it and provide updates. Hell, they could provide a damn website design company, that's pocket money for them.

                    Why do 99% FOSS project sites suck? Even a crappy company could have a decent website. I would prefer a generic site generator than those insanely structured webpages coming from a crazy nerd without graphical design idea that believes man pages are sexy.
                    It sounds like what you really want is for Mesa to have a PR and marketing team, which is pretty much the exact opposite of what most people here think is important. We'd rather have substance over flash.

                    Comment


                    • #30
                      apple really?

                      Originally posted by timofonic View Post
                      You must use Apple or Microsoft products, they are working and provide better hardware support.

                      MESA is a poorly managed project, they lack an organizational structure. I hope SPI fixes that and MESA manages to be part of Khronos Group.
                      nice joke look to the performance of 3d drivers

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