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Many Intel DRM Changes Abound For Linux 3.17

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  • Many Intel DRM Changes Abound For Linux 3.17

    Phoronix: Many Intel DRM Changes Abound For Linux 3.17

    The Intel DRM graphics driver will feature its usual large amount of changes with the in-development Linux 3.17 kernel...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Acronyms

    Not everyone knows what those acronyms like PSR, DSI, RPS, PPGTT are, so please use the <abbr> HTML element.

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    • #3
      ARGH! Still no geometry shader on SandyBridge!

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      • #4
        Originally posted by gufide View Post
        ARGH! Still no geometry shader on SandyBridge!
        Intel said "No." If you want it, its gonna come from the community.
        All opinions are my own not those of my employer if you know who they are.

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        • #5
          Originally posted by gufide View Post
          ARGH! Still no geometry shader on SandyBridge!
          Genuinely curious: With which exact application or game would you use geometry shaders on Sandy Bridge? And does that app/game need geometry shaders to run at all, or can it use them as an optional feature?

          Not that I'm saying it wouldn't be nice to have a complete open source driver, but I'm curious if there's an actual real-life downside caused by SB's lacks geometry shaders. The thing is, the Ironlake driver is even less complete, but there I actually know where I'd use the features that the hardware is capable of but will very likely never get implemented.
          Last edited by Gusar; 08 August 2014, 07:02 AM.

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          • #6
            Originally posted by Gusar View Post
            Genuinely curious: With which exact application or game would you use geometry shaders on Sandy Bridge? And does that app/game need geometry shaders to run at all, or can it use them as an optional feature?
            I Only want geometry shader to get opengl 3.3 instead of opengl 3.1

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            • #7
              Originally posted by gufide View Post
              I Only want geometry shader to get opengl 3.3 instead of opengl 3.1
              Obvious question: Why do you want to get opengl 3.3? Just cosmetics or an actual need?

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