Originally posted by jrch2k8
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Intel Is Getting Very Close To OpenGL 4.0/4.1/4.2 Mesa Support
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Originally posted by caligula View PostI have integrated radeon on some AM2 AMD64 board and have tried ubuntus. E.g. 12.04 hanged before X desktop appeared. The installer showed up however. Also 11.x releases didn't work.
mmm AM2 is not FM2 my bad, in any case try ubuntu 14.04, 12.04 is really old
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Originally posted by caligula View PostI have integrated radeon on some AM2 AMD64 board and have tried ubuntus. E.g. 12.04 hanged before X desktop appeared. The installer showed up however. Also 11.x releases didn't work.
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Originally posted by jrch2k8 View Postmmm AM2 should be chipset 690G and that GPU don't have vertex shaders among other things, so i believe is way faster just to use LLVMpipe for desktops rendering because that IGP won't ever be able to be used for gaming or anything beyond OpenGL2 with software fallback for vertex shaders
This IGP have 4 Pixel shaders / 2 Vertex Shaders / 4 TMUs / 4 Rops / 80nm but directx features stay limited to DirectX 9.0b (This IGP is Shader Model 2: Pixel Shader 2.0b - Vertex Shader 2.0b) and OpenGL 2.0
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Originally posted by jrch2k8 View Postwhat OS are you using and which card? i have a radeon HD 4850X2, 4250, 7700 and Kabini APU and i had never seen a system hang since 3.8 kernel
and OpenGL is used for a lot more than just games, don't be an ass
BtW radeonSI driver is actually pretty close to intel support for GL 4+
Now I can only use chromium 31....
The games are too slow compared with windows, and the only compositor that works good for me, with my apu, is kwin with gl3..., but with compiz , scrolling on firefox is so slow and the system laggish every hour.
With mutter the same, crashes every 2 or 3 hours.
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Originally posted by imirkin View PostGLSL 4.00 isn't really a thing btw -- it doesn't add anything on top of, say, GLSL 1.50... it's just the collection of extensions that enable the various functionality.
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iris and new gen
Originally posted by anda_skoa View PostThat might very well be true, but I think it is important to keep in mind that games are just one of many use cases for OpenGL.
Cheers,
_
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