Originally posted by dimko
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Intel Expresses Interest In AMD's Mantle API
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Originally posted by sarmad View PostAs an exclusive Linux gamer, I hope Mantle fails quickly, because Mantle really hurts Linux more than anything else.
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Originally posted by sarmad View PostAs an exclusive Linux gamer, I hope Mantle fails quickly, because Mantle really hurts Linux more than anything else.
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As an exclusive Linux gamer, I hope Mantle fails quickly, because Mantle really hurts Linux more than anything else.
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Originally posted by przemoli View Post"vaporware" in conjunction with games mean "non existing"
Now explain to us, what BF4 and Thief 4 do in that "vaporware" mode? Do all computations on CPU? Lie, and use DX instead?
(Ridicule intended)
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Okay so first thing, the older AMD hardware, if I could quote Wikipedia here:
AMD's Graphics Core Next is a RISC SIMD architecture; it replaces the elder VLIW SIMD architecture, which was present since the Radeon HD 2000 Series.
Unless Intel likes having to do the software/driver end on their graphics, getting it compatible with OpenGL and all that, then being compatible with Mantle makes sense.
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Originally posted by Kivada View PostHow does it not make sense? It's aparently a very low level API, much closer to the hardware then OpenGL/Direct3D which means that the code would be very architecture dependent.
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Originally posted by _ONH_ View PostNo. Look back at AMDs openness in HW and SW, Bullet Physics, GDDR3/4/5, Code XL, HSA and all the things that made it into DP Standard, it is more likely to get something truly open from AMD instead from Nvidia, which in the past has not really done something truly open.
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Originally posted by Kivada View PostConsoles have been using Mantle like APIs to squeeze every last drop of performance out of them since forever ago. The language that they are using isn't exactly the same as Mantle as it is even more specific as the language is made for that exact model of GPU used in the consoles who while Mantle has to work across all GCN based GPUs.
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