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Intel Expresses Interest In AMD's Mantle API

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  • ayandon
    replied
    No expectation

    Do not expect Intel will implement Mantle in their old i3/i5/i7 processors.
    This will be only for current 4th generation or future 5th generation processors which I can not afford

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  • profoundWHALE
    replied
    Originally posted by sarmad View Post
    OpenGL is not currently consistent, but AMD can work on improving their drivers and making them consistent instead of fragmenting their attention between OpenGL and Mantle.

    Yes, if Mantle can be implemented on Intel and nVidia then it will be boosting gaming on Linux, but Intel will only get to see the specs by the end of the year. That is, we have to wait until the end of the year in order to know whether Intel agrees with AMD about the feasibility of Mantle. At this pace we probably won't see Mantle on nVidia for many years.
    It wouldn't surprise me if NVidia did or didn't adopt Mantle. The way I see it, if Mantle makes their cards perform, or at least look like they perform better, they will do it.

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  • sarmad
    replied
    Originally posted by blackiwid View Post
    its not that its something that hurries its still way earlier openend up before dx comes out end of 2015.
    DX is guaranteed to come out before Mantle is implemented by all vendors. Mantle reminds me of Mir; it's good because it puts pressure on competition to fix/finish their solution, but that's about it.

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  • blackiwid
    replied
    its not that its something that hurries its still way earlier openend up before dx comes out end of 2015.

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  • sarmad
    replied
    Originally posted by Figueiredo View Post
    The only problem with your line o tought is that OpenGL is not consistent across platforms nor across different drivers.

    Since mantle is probably much easier to implement, due to being a very thin layer and not having to deal with two decades of backwards compatibility, if it can be implemented on intel/nvidia gpus drivers, specially on mesa/gallium drivers, it should be a big help for bootsing gaming on linux. Look at how long the open drivers are taking to catch up in terms of OGL compliance.
    OpenGL is not currently consistent, but AMD can work on improving their drivers and making them consistent instead of fragmenting their attention between OpenGL and Mantle.

    Yes, if Mantle can be implemented on Intel and nVidia then it will be boosting gaming on Linux, but Intel will only get to see the specs by the end of the year. That is, we have to wait until the end of the year in order to know whether Intel agrees with AMD about the feasibility of Mantle. At this pace we probably won't see Mantle on nVidia for many years.

    Leave a comment:


  • chithanh
    replied
    Originally posted by zxy_thf View Post
    The fact is, NVIDIA's hardware gets many key features much earlier than GCN.
    For example, virtual memory has been supported long long ago by NVIDIA, which presented only since North Island and poorly supported before GCN.
    Yes, but also AMD gets many important features earlier than Kepler and Maxwell. For example, multi-monitor (Eyefinity), DisplayPort 1.2 or DirectX 11.2 support.

    I would even say that historically, it is.a wash: sometimes AMD has a feature earlier and sometimes NVidia.

    Originally posted by sarmad View Post
    majority of game developers will continue to target OpenGL as their primary or only API while AMD's attention is dragging further away from OpenGL.
    Others addressed already why your point is moot, I will only add that Mantle does not target game developers, but instead 3D engine developers. This is a common misunderstanding.

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  • Figueiredo
    replied
    Originally posted by sarmad View Post
    Even if it comes to Linux it will still hurt it by hurting OpenGL. Until Mantle becomes available with consistent quality on all vendors including nVidia and all OSes including Mac, majority of game developers will continue to target OpenGL as their primary or only API while AMD's attention is dragging further away from OpenGL. End result? OpenGL that is not consistent across vendors and Mantle that is not available on all vendors. That would be far worse than a bloated, but consistent, single API across all platforms and vendors.
    The only problem with your line o tought is that OpenGL is not consistent across platforms nor across different drivers.

    Since mantle is probably much easier to implement, due to being a very thin layer and not having to deal with two decades of backwards compatibility, if it can be implemented on intel/nvidia gpus drivers, specially on mesa/gallium drivers, it should be a big help for bootsing gaming on linux. Look at how long the open drivers are taking to catch up in terms of OGL compliance.

    Leave a comment:


  • sarmad
    replied
    Originally posted by Daktyl198 View Post
    Why do you say that? It may be the first major graphics API that we don't have to play catch-up on compared to other OSes. As of this moment, AMD could be working with their OSS driver devs to get patches ready for a Mantle Gallium state tracker (to be released with version 1.0) for all we know. And since it's an open API (and Intel has already expressed some interest), I'm sure AMD would be happy to help Intel integrate it into their classic driver.
    Even if it comes to Linux it will still hurt it by hurting OpenGL. Until Mantle becomes available with consistent quality on all vendors including nVidia and all OSes including Mac, majority of game developers will continue to target OpenGL as their primary or only API while AMD's attention is dragging further away from OpenGL. End result? OpenGL that is not consistent across vendors and Mantle that is not available on all vendors. That would be far worse than a bloated, but consistent, single API across all platforms and vendors.

    Leave a comment:


  • zxy_thf
    replied
    Originally posted by blackiwid View Post
    And another thing u always mention that it only supports GCN it supports EVERY GPU in the future, and pre-gcn in 2 years nobody cares about. So I am pretty shure nvidia will implement some similiar hardware too if their current gen is not capable of similar stuff already.
    The fact is, NVIDIA's hardware gets many key features much earlier than GCN.
    For example, virtual memory has been supported long long ago by NVIDIA, which presented only since North Island and poorly supported before GCN.

    Leave a comment:


  • grndzro
    replied
    Originally posted by sarmad View Post
    As an exclusive Linux gamer, I hope Mantle fails quickly, because Mantle really hurts Linux more than anything else.
    Holy mary mother of god I think I found the dumbest post of the year.

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