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Intel Expresses Interest In AMD's Mantle API

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  • Nille
    replied
    Originally posted by blackiwid View Post
    And AMD said now several times that they will open up the specs, so whats the problem.
    Talk is cheap.

    Leave a comment:


  • blackiwid
    replied
    I agree that amd could handle that better and open it up more earlier, BUT on the other side I dont get why people think the api is dead because it doesnt happen so fast.

    3d APIs exist for very long time ranges opengl exists since I dont know 20 years? Is it really I time based race or something?

    Mantle Supports today Windows + Xbox360 and ps4, so 99% of the gaming market. Ok not 100% true they dont support windows on the other grafic cards but Consoles alone make 60-80% of the interesting market.

    So it will not die. because a vendor has big advantage when they can make games 20% faster or nicer looking or both on both konsoles, the windows amd support is a nice goody on top of that.

    And AMD said now several times that they will open up the specs, so whats the problem. Of course it will be interesting if it comes to radeon, but on the other hand with the opensource driver u cant really make a good (per buck) gaming machine anyway.

    But in the long run why wouldnt they implement that open api then into the free drivers? A driver gets always in the long run all features a hardware offers and software exist for... except there are some patents or somthing.

    so stop beeing so impationed and dont forget to remember Nvidia is the master of propriatary crap (physiks, monitor-sync-nvidia...)

    I dont see them here so.... go go go AMD.

    Leave a comment:


  • fedesog
    replied
    It seems Intel is curious more than interested about Mantle, probably because AMD hasn't released anything to the public, and reading Intel comments AMD hasn't released anything to their competitors either. So far for being an open API "it's open, and everyone can participate, but we are not telling you anything until we release 1.0... and by the way, works only on GCN ...most of the time...or maybe not". So the only thing we know so far is that Mantle kind of works and AMD PR sucks! (nothing really new there)

    Leave a comment:


  • _ONH_
    replied
    Originally posted by dimko View Post
    The way I see it, Mantle may be doing some minor damage to DX, it may do big damage to OpenGL.
    Fragmentation of graphical API is rather negative to us Linux users, especially when it hurts adoption of OpenGL and AMD still has BIG issues with their OGL drivers on Linux.
    Long term ist will Be the same support in Linux as the Intel GPU have, Catalyst will be used less by consumers.

    Leave a comment:


  • Nille
    replied
    Originally posted by volca View Post
    As soon as you start needing cross-platform, OpenGL is the next logical API to target.
    Consoles use there Own APIs. Mac is not a bug gaming Platform and Linux is in coming. Since Valce has ported Steam and there Source games to linux, opengl comes back in the public and get criticized for its
    disadvantages.

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  • dimko
    replied
    not true

    Originally posted by volca View Post
    Well, that's somehow true. That does not matter though, it only lessens the impact of d3d, not the other way round.
    The way I see it, Mantle may be doing some minor damage to DX, it may do big damage to OpenGL.
    Fragmentation of graphical API is rather negative to us Linux users, especially when it hurts adoption of OpenGL and AMD still has BIG issues with their OGL drivers on Linux.

    Leave a comment:


  • dimko
    replied
    the ones who gonna win are

    The ones who gonna win are game engine developers.

    Engine that supports both openGL and Mantle is gonna ripe the financial awards. Unigine for example already is able to use DX and OGL.

    I guess auto detection of type of driver, like AMD + Intek vs Nvidia is possible; OGL in second case and Mantle in first one.

    This is getting more interesting, now that Intel seem to be interested. If that's the case, Mantle has a chance.

    IMHO indies will stick with OGL. Indies games don't milk all the juices out of hardware anyway.

    Leave a comment:


  • przemoli
    replied
    Originally posted by justmy2cents View Post
    actually, i was corrected on that note. and when checking facts i noticed that amd changed its story from "licensed GCN is requred" to "most of mantle does not require GCN". which begs the question... how much is missing from "most"?

    not to mention, developing open API in closed manner? where even Intel has no access. says it all. mantle is vaporware
    "vaporware" in conjunction with games mean "non existing"

    Now explain to us, what BF4 and Thief 4 do in that "vaporware" mode? Do all computations on CPU? Lie, and use DX instead?

    (Ridicule intended)

    Leave a comment:


  • volca
    replied
    Originally posted by Nille View Post
    Not really. Its the Most Used 3D API on x86. And don't forget, OpenGL is too on the PC available but not very wide used.
    As soon as you start needing cross-platform, OpenGL is the next logical API to target. Some devs totally ignore(d) the possibility of future ports, and now end up with bad ports (Witcher 2) or a complex, hard to port code (Hey, ever saw something like the dark engine source code? I bet there are some other examples of COM infested piles of poo).

    There should be a rule set for devs to follow to not end up with a platform dependent product, there are some obvious choices to make the porting easier - counting with case dependent file systems, using SDL2 for input/window setup timers, threads... is a good start.

    Leave a comment:


  • Nille
    replied
    Originally posted by volca View Post
    That does not matter though, it only lessens the impact of d3d, not the other way round.
    Not really. Its the Most Used 3D API on x86. And don't forget, OpenGL is too on the PC available but not very wide used.

    Leave a comment:

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