Ubuntu Now Often Leads Windows 7 On Intel SNB Graphics Performance
Collapse
X
-
Windows 7 is still a lot faster in game sthan linux. From this little "testing" you can only say that opengl sucks, that it doesnt receive much attention from drivers devs in windows, because there is much better directx, and that xonotic devs have no idea ho to make games in directx. I followed opengl 2.x performance with intel graphics, and its same shit for a few years, performance in games did not change a bit, as it was a lot slower than in windows, and still is.Last edited by startzz; 30 January 2014, 11:50 AM.
-
-
Originally posted by Drago View PostJust tell me where to look! Is there any specific numbers, how many developers there are in windos driver team?
That's the reason that proprietary drivers are supporting OpenGL 4.4.
They have manpower to do the job.
FOSS drivers has the advantage of having a cleaner and better reused code.
Leave a comment:
-
-
Originally posted by johnc View PostYou're confusing him with me, the troll guy. I guess we can say Metro:LL isn't a complete broken mess. I should try it and see for myself. If I can make it through, say, an hour gaming session without ten crashes, I will mark that down as a success story. Does it work on AMD cards yet?
Others that has some problems, the developers updates the game with some regularity.
There are crashdumps sent to Steam everytime a game crashes.
The good part of this?? I'm using exclusively opensource driver (radeonsi).
The games are mostly tested with the proprietary blobs.
Working with FOSS drivers is a great thing.
About the hour without a crash, I play several games without crashes for more than one hour.
It starts to become uncommon a game crash in Linux.
I should have a better experience maybe because I'm using a constantly updated driver stack.
I don't know what you use, but several distributions has old driver stacks.
Originally posted by johnc View PostNow the only thing I'm really saying is that we really don't know how game performance in Windows compares to, say, Ubuntu or whatever. All of these "benchmarks" we have so far are kind of crap and aren't representative of real-world PC gaming. Yes, OpenGL performance is just as awful in Windows as it is in Ubuntu. I guess the only thing we really do know for sure is that DEs like Unity and GNOME Shell are unbelievably bloated piles of unmitigated trainwreck-level disastrous catastrophes compared to, say, decades-old Windows 7 Aero. How much that impacts game performance is hard to say... except for those rare (i.e., 100% reproducible) cases where Unity hogs half of my VRAM and crashes my games.*
(* but I'm not bitter)
About the DEs using the OpenGL stack and impacting the game performance, I agree with you. They shouldn't.
Leave a comment:
-
-
Originally posted by johnc View Postdecades-old Windows 7 Aero.
Leave a comment:
-
-
Originally posted by rgfernandes View PostLook at how many developers Intel spends optimizing the Windows drivers.
Compare with the efforts for Linux drivers.
With a team far (far... far...) smaller, they achieve a (way) better result.
Leave a comment:
-
-
Originally posted by rgfernandes View PostIt is good to see that instantly we are having higher expectations.
You only asked for one title that "isn't a complete broken mess".
Now you are complaining that a game in Linux is hard to develop as is in any other platform in existence.
I'm not saying that Linux is became the platform of choice for gamers (but it seems to be inevitable).
I only say that a well developed driver in Linux is better than a super-ultra-well-developed-with-tons-of-developers-and-most-of-the-money-in driver in Windows.
Only just that. :-)
Now the only thing I'm really saying is that we really don't know how game performance in Windows compares to, say, Ubuntu or whatever. All of these "benchmarks" we have so far are kind of crap and aren't representative of real-world PC gaming. Yes, OpenGL performance is just as awful in Windows as it is in Ubuntu. I guess the only thing we really do know for sure is that DEs like Unity and GNOME Shell are unbelievably bloated piles of unmitigated trainwreck-level disastrous catastrophes compared to, say, decades-old Windows 7 Aero. How much that impacts game performance is hard to say... except for those rare (i.e., 100% reproducible) cases where Unity hogs half of my VRAM and crashes my games.*
(* but I'm not bitter)
Leave a comment:
-
-
Originally posted by przemoli View Post*Sight*
You need TWO D**** YEARS to produce native Linux game.
Ofc. there wont be many AAA titles on linux (that work equally well on different platforms) for 2-3y AFTER Steam for Linux debuted.
Its just impossible, like in breaking-laws-of-phisics-impossible.
And be damned some more for not couting CKII ammong AAA titles :P
You only asked for one title that "isn't a complete broken mess".
Now you are complaining that a game in Linux is hard to develop as is in any other platform in existence.
I'm not saying that Linux is became the platform of choice for gamers (but it seems to be inevitable).
I only say that a well developed driver in Linux is better than a super-ultra-well-developed-with-tons-of-developers-and-most-of-the-money-in driver in Windows.
Only just that. :-)
Leave a comment:
-
-
*Sight*
You need TWO D**** YEARS to produce native Linux game.
Ofc. there wont be many AAA titles on linux (that work equally well on different platforms) for 2-3y AFTER Steam for Linux debuted.
Its just impossible, like in breaking-laws-of-phisics-impossible.
And be damned some more for not couting CKII ammong AAA titles :P
Leave a comment:
-
-
Originally posted by johnc View PostHeck... just show me a modern game on Linux that isn't a complete broken mess. That would be a good start.
You ask for one. I gave 2 without think too much.
After the Steam be committed to Linux, triple A games start to come to Linux.
And I didn't talk about great FOSS games in Linux. Xonotic is one of them. Urban Terror. Tremulous. And the list goes on...
Originally posted by johnc View PostLet's not get carried away here.
Show me a modern game on a modern Direct3D version on Windows pitted against the same game in OpenGL on Linux and then we can draw accurate conclusions about which performs better.
And you have to take it with some caution.
Direct3D is a high specific and optimized (for that specific) API for one platform only (xbox is MS too).
OpenGL is a generic API to be crossplatform with all problems it has.
But I agree with you. I want to look this type of comparative.
One more thing to think about.
The games, as Windows is yet the PC platform to gamers, are exaustively optimized for ... Windows.
They make a second citizen version for Linux.
Will be great to see this second citizen being faster.
Leave a comment:
-
Leave a comment: