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  • dh04000
    replied
    Originally posted by josk View Post
    I'm not sure how good that suspend compositing in fullscreen option really is? Maybe someone of you have benchmarked that option against the blocked compositing. Please share the results if you have benchmarked that?

    So I have always just totally blocked the compositing when I run softwares like Steam and mplayer (that fixed all 1080p tearing problems). And I use binary nvidia drivers.

    So if you don't know how to totally block the compositing...

    Shortcut key combination to toggle compositing on/off

    Shift+alt+f12

    Or automatically for certain programs:

    System settings > Window Behavior > Window rules > New

    First tab:

    - Description = "Name the setting"

    - Window class (application) = "Binary name of the running program ex. steam"

    Last tab:

    - Check the BLOCK COMPOSITING, select FORCE and YES options.

    I thought I read that totally disabling composition caused tearing due to lack of Vsync? This idea of whether compositing causing issues or fixes them seems to go around in circles on this site. I have no idea what to think anymore.

    I use Unity for my desktop, would the ctrl-alt-F12 help me when running full screen? Does it cause or fix tearing? Does it et me more FPS? Can someone whom actually understands this, test it for me and report back?

    Leave a comment:


  • GreatEmerald
    replied
    Originally posted by mdias View Post
    on topic: I see a noticeable increase in performance when I disable desktop effects using alt+shift+F12 when gaming in a window, so I would think fullscreen windows would also get a noticeable increase if compositing is disabled.
    Indeed. I'm on Ivy Bridge and I can see quite a difference. Not as huge of a difference as on Nouveau, though, but still pretty notable.

    Leave a comment:


  • Apopas
    replied
    Originally posted by Bathroom Humor View Post
    ...
    lol that nick rocks!

    Leave a comment:


  • Bathroom Humor
    replied
    Originally posted by Michael View Post
    Shouldn't the user be informed when setting an option that is broken for their hardware rather than silently ignoring it?
    Yes, probably.
    But at least you did say it could just be an issue for Intel drivers. I guess next time you can test it on Nvidia cards, more testing must be done.
    It is pretty odd that such a noticable performance bug affects such a large percentage of the users. :U

    Leave a comment:


  • Michael
    replied
    Originally posted by mgraesslin View Post
    what a wonderful benchmark you did there, Michael.

    void Options::setUnredirectFullscreen(bool unredirectFullscreen)
    {
    if (GLPlatform::instance()->driver() == Driver_Intel)
    unredirectFullscreen = false; // bug #252817

    whoops, the option is ignored for all Intel hardware.
    Shouldn't the user be informed when setting an option that is broken for their hardware rather than silently ignoring it?

    Leave a comment:


  • smitty3268
    replied
    Originally posted by darkbasic View Post
    This problem is from 2011, why didn't Intel still fix it?
    It's not clear that it hasn't been fixed.

    The first bug from a couple years ago looks like it was. There may be another problem present only in the i915g driver, which Intel doesn't support (they have a classic driver instead) but it's not clear whether that is still currently present or not.

    Leave a comment:


  • josk
    replied
    I'm not sure how good that suspend compositing in fullscreen option really is? Maybe someone of you have benchmarked that option against the blocked compositing. Please share the results if you have benchmarked that?

    So I have always just totally blocked the compositing when I run softwares like Steam and mplayer (that fixed all 1080p tearing problems). And I use binary nvidia drivers.

    So if you don't know how to totally block the compositing...

    Shortcut key combination to toggle compositing on/off

    Shift+alt+f12

    Or automatically for certain programs:

    System settings > Window Behavior > Window rules > New

    First tab:

    - Description = "Name the setting"

    - Window class (application) = "Binary name of the running program ex. steam"

    Last tab:

    - Check the BLOCK COMPOSITING, select FORCE and YES options.
    Last edited by josk; 21 October 2013, 02:44 PM.

    Leave a comment:


  • mdias
    replied
    Originally posted by darkbasic View Post
    This problem is from 2011, why didn't Intel still fix it?
    Probably because the bug hasn't been reported to the mesa bugtracker (I can't find it).

    on topic: I see a noticeable increase in performance when I disable desktop effects using alt+shift+F12 when gaming in a window, so I would think fullscreen windows would also get a noticeable increase if compositing is disabled.
    Last edited by mdias; 21 October 2013, 02:32 PM.

    Leave a comment:


  • darkbasic
    replied
    This problem is from 2011, why didn't Intel still fix it?

    Leave a comment:


  • mgraesslin
    replied
    what a wonderful benchmark you did there, Michael.

    void Options::setUnredirectFullscreen(bool unredirectFullscreen)
    {
    if (GLPlatform::instance()->driver() == Driver_Intel)
    unredirectFullscreen = false; // bug #252817

    whoops, the option is ignored for all Intel hardware.

    Leave a comment:

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