Originally posted by Kiori
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Windows 8 Beats Ubuntu Linux For Intel "Haswell" OpenGL
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what do you mean?
Originally posted by Ancurio View PostIs it possible to select a GL renderer in TF2? Otherwise this doesn't really make much sense at all.
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It doesn't matter squat how high a GL version the Intel windows driver exposes, or how fast it runs some random game, when it's still the buggiest thing on the planet.
Seriously, I have several valid low-level (2.1, 2.0, some even below) GL examples that misrender or fail to compile on the latest Intel Windows driver. They all work fine on Intel Linux.
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Originally posted by dimko View PostNot sure about benchmark, but Half Life like games being ported to Steam quite some time now. They don't rely on DX anymore(ok they use home written wrapper, but it will probably change with new titles). Games are themselves 100% native.
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Originally posted by Michael View Post
i know its difficult to automate, i thought about that myself, steam must be a pain to work with.
But, quite frankly, even if you ran the games yourself... like, logged in, did whatever with it, checked the avg fps, then flopped over to windows and did the same... In my eyes that would already be great, I mean you could call it unprofessional or whatnot, but i really wouldn't care, i don't take these benchmarks as the holy grail, but merely as a reference of what might be.
I think general tests like that, even if just in the lines of 'here's my experience with this' would be quite nice, specially on new cards.
And like i said, we need to know more about how the new games are doing on many setups, games like crusader kings 2, dota 2 or even CSS.
Don't try to be too sharp on everything you do, in the end we just want some information, not state-of-the-art QA certified 100% guaranteed references, cause after all there is no such thing. Phoronix is a great website, you don't need anyone's approval on any level.
Cheers, and best of luck
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Originally posted by uid313 View PostWhy does it perform better on Windows than on Linux?
Is it because the Windows drivers have more developers and are better optimized?
Or is it because Windows have a better graphics architecture?
"Or is it because Windows have a better graphics architecture?" then Ubuntu yes maybe and it's not 25 years old like the Xserver
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Originally posted by Kiori View PostMichael,
i know its difficult to automate, i thought about that myself, steam must be a pain to work with.
But, quite frankly, even if you ran the games yourself... like, logged in, did whatever with it, checked the avg fps, then flopped over to windows and did the same... In my eyes that would already be great, I mean you could call it unprofessional or whatnot, but i really wouldn't care, i don't take these benchmarks as the holy grail, but merely as a reference of what might be.
I think general tests like that, even if just in the lines of 'here's my experience with this' would be quite nice, specially on new cards.
And like i said, we need to know more about how the new games are doing on many setups, games like crusader kings 2, dota 2 or even CSS.
Don't try to be too sharp on everything you do, in the end we just want some information, not state-of-the-art QA certified 100% guaranteed references, cause after all there is no such thing. Phoronix is a great website, you don't need anyone's approval on any level.
Cheers, and best of luckMichael Larabel
https://www.michaellarabel.com/
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For this i7-4770K testing between Windows and Linux, Windows 8 Pro x64 was used and compared against Ubuntu 13.10 x86_64
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Originally posted by doom_Oo7 View PostI think FOSS games won't ever be able to compete with AAA titles like Mass Effect, GTA, that have more budget than a big Hollywood movie (like more than 100 Million dollars). But it is good for simple gameplays
Open source projects generally lack in the content creation and artwork side of things, the technical foundation is usually sound. By having every player interact in the same sandbox environment, the game content and artwork can be created by the players themselves.
This is very complex to achieve, so i think it will be something like 3 years before we are there technology wise. But i can see it coming.
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Originally posted by varikonniemi View PostThe only thing we need is an open source engine of "good enough quality" that incorporates a very powerful sandbox environment. Something like Minecraft and Outerra combined. If we can crowd source our creativity by building on a common virtual universe, the implications will be huge and quite frankly a game on a scale we have not yet seen.
Open source projects generally lack in the content creation and artwork side of things, the technical foundation is usually sound. By having every player interact in the same sandbox environment, the game content and artwork can be created by the players themselves.
This is very complex to achieve, so i think it will be something like 3 years before we are there technology wise. But i can see it coming.
Octaforge may be a good start, though: http://octaforge.org
It features deferred shading, fully dynamic lighting, HDR, MLAA/FXAA/SMAA, SSAO, LuaJIT, in-game cooperative map editing and more.
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