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Gallium3D LLVMpipe Benchmarks From Intel Haswell

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  • duby229
    replied
    Oh no worries . I was just saying in light of how llvmpipe was being benchmarked running games on this chip.

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  • bridgman
    replied
    Working for AMD as I do, I didn't think I needed to specify that I was talking about llvmpipe in general, not Haswell

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  • duby229
    replied
    Originally posted by bridgman View Post
    No argument there. AFAIK the primary focus of llvmpipe was providing enough performance to support a GL-composited desktop on otherwise unaccelerated graphics hardware.
    Which is a category this APU obviously doesn't fall into.

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  • bridgman
    replied
    Originally posted by xnor View Post
    An ugly Quake III Arena (released over 13 years ago) clone, a game that requires a Pentium II and 16 MB VRAM minimum, running on a high-end quad core $350 CPU using a resolution of 1280x1024 producing only ~62 FPS is impressive?

    I was looking at the 1920x1080 rate, but otherwise yeah

    I know it's not very demanding (it was a great demo in the early days of the open source graphics drivers) but it looks better than the graphics demand would suggest and 1920x1080 is still a lot of pixels to fill. BTW in case it's not obvious I kinda turn off my critical, analytical approach to things as the weekend approaches.

    Originally posted by duby229 View Post
    I don't know, I am personally a big fan of processor speed. But it definitely shouldnt be used for rendering graphics in games. I think more time should be spent on trying to figure out better ways to extract parallelism and multithreading from games.
    No argument there. AFAIK the primary focus of llvmpipe was providing enough performance to support a GL-composited desktop on otherwise unaccelerated graphics hardware.
    Last edited by bridgman; 15 June 2013, 12:24 PM.

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  • duby229
    replied
    I don't know, I am personally a big fan of processor speed. But it definitely shouldnt be used for rendering graphics in games. I think more time should be spent on trying to figure out better ways to extract parallelism and multithreading from games.

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  • GreatEmerald
    replied
    Originally posted by duby229 View Post
    Which isnt at all useful in this context as nobody is going to use it in this way.
    But it's a good illustration for why it's better to invest in a good graphics card rather than even more processor speed, at least

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  • Sonadow
    replied
    Anybody who falls back on LLVMpipe wouldn't be using it to even perform anything that requires hardware acceleration, much less run games...

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  • duby229
    replied
    Which isnt at all useful in this context as nobody is going to use it in this way.

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  • GreatEmerald
    replied
    Well, they are showing the current maximum LLVMpipe performance.

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  • duby229
    replied
    I can't think of any scenario where this software or this hardware will be used in this way. These benchmarks arent measuring anything useful. They have no value. Sure they are measuring something measurable, but not useful at all.

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