Generation before Ironlake has 2.0 under Windows and 2.1 under Linux. The one before that it's 1.5 on Windows and 1.4 on Linux.
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OpenGL 3.0 Features For Intel Ironlake Unlikely
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Intel might not want to support OpenGL 3.x on this chipset, but they should definitely support full VA-API capabilities on Ironlake. Do they? People with this chip aren't hardcore gamers and video playback is far more important than 3D/gaming capability.
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Originally posted by DanL View PostIntel might not want to support OpenGL 3.x on this chipset, but they should definitely support full VA-API capabilities on Ironlake. Do they? People with this chip aren't hardcore gamers and video playback is far more important than 3D/gaming capability.
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Originally posted by bwat47 View Postvaapi does work on ironlake
From currently implemented features in VAAPI itself it does not do Encoding, however it was never clear to me whether it does not have hardware capabilities or just was never implemented in the driver. If any one tried it with any DVB card they could probably say more about its deinterlancing capabilities or other Video processing features whether they are supported or not
As far as the VAAPI itself goes it still could use quite wider software adoption. For instance I could never understand why it would not get included in the mplayer git and the code itself grows roots in the outside branch with no commits for several months. XBMC could use taking another look at the several months old additional code as well
Well guys maybe it is Your chance??
Intel right now is employing 20~30 open-source Linux graphics driver developers but they are interested in hiring more talented Linux developers.
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@przemoli
I don't know what you expect from the Windows driver code. Intel's Windows driver is much, much more buggy, and lower quality. This despite the many more people it has on that team.
It doesn't exactly harbor pieces of excellence, and any secret tips on hw the Intel linux team already has access to.
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When I played HL2 Ep 1 under wine on my Core i3 550 (Gen5), it wasn?t damn slow. But it ultimately crashed. It?s too bad Valve and Intel can?t support two and a half year old processors*.
*yes, I?m talking about the date I bought it. The release date doesn?t matter if they are still selling it long after that.
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Originally posted by przemoli View PostMesa folks will not support OpenGL compatibility profile.
So its either 2.1 with extensions and all those goodies.
Or 3.x on core profile and no deprecated functionality.
So any app using 3.x renderer will use "modern" parts of api.
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Originally posted by przemoli View PostAnd I just love how AMD/Intel started to put more emphasis on "docs are here, code is flos, what do you wait for? CODE!"
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Originally posted by AJenbo View PostGeneration before Ironlake has 2.0 under Windows and 2.1 under Linux. The one before that it's 1.5 on Windows and 1.4 on Linux.
For reference, the missing OGL3.0 extensions are: GLSL 1.30, APPLE_flush_buffer_range, EXT_framebuffer_multisample, EXT_gpu_shader4, EXT_texture_array, and EXT_texture_integer. If the GMA 4000MHD can be so close to OGL3.0, you'd think Ironlake would be even closer if not technically fully compatible in hardware.Last edited by ltcommander.data; 25 February 2013, 11:51 PM.
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