Originally posted by GT220
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Only that you can use syntax from ES in your normal OGL code.
2) To pass conformance test you NEED to provide sole ES 3.0 context. Do not know if Nvidia allow for creating pure ES 3.0 context.
Nvidia may be "leader" but they have their weaknesses (blurred boundaries between proper OGL and "lets make it work!", OGL implementation slower than DX versions, etc.)
And if Nvidia wanted they would submit ES 3.0 on their desktop drivers. They don't so most probably you can not use "just" ES 3.0 on those...
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