Image Technologies PowerVR 6 has full OpenGL ES 3.0 compliance via Khronos.org. That stack will be in all the iPads and competitors while Intel's embedded strategy will continue to die slowly on the vine.
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Originally posted by Marc Driftmeyer View PostImage Technologies PowerVR 6 has full OpenGL ES 3.0 compliance via Khronos.org. That stack will be in all the iPads and competitors while Intel's embedded strategy will continue to die slowly on the vine.
(And that mean that when Intel released mobile offerings with their GPU those will also be OpenGL ES 3.0 comliant)
In fast Intel submitted their test results not more than 1 month after Image Technologies :P
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Originally posted by Marc Driftmeyer View PostImage Technologies PowerVR 6 has full OpenGL ES 3.0 compliance via Khronos.org. That stack will be in all the iPads and competitors while Intel's embedded strategy will continue to die slowly on the vine.
Imageon Technologies their PowerVR has been here for a long time.
Intel also used to be using PowerVR.
But now Intel ditched PowerVR and is developing their own graphics in-house.
Intel don't need PowerVR. With Intel you at least get open source graphics, that you don't get with PowerVR.
Intel's embedded strategy seems to be a long-term goal, and they're slowly going in that direction.
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Originally posted by foobaz View Postthere are no ES 3 drivers for Nvidia hardware yet.
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
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Originally posted by GT220 View PostNvidia has supported ES3 since last year, MONTHS before any open source driver supports it.
Nvidia's OpenGL support is unmatched in the industry. No other vendor or open source even supports OpenGL 4.3, Nvidia has since last year.
Only that you can use syntax from ES in your normal OGL code.
2) To pass conformance test you NEED to provide sole ES 3.0 context. Do not know if Nvidia allow for creating pure ES 3.0 context.
Nvidia may be "leader" but they have their weaknesses (blurred boundaries between proper OGL and "lets make it work!", OGL implementation slower than DX versions, etc.)
And if Nvidia wanted they would submit ES 3.0 on their desktop drivers. They don't so most probably you can not use "just" ES 3.0 on those...
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