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Intel Has 20~30 Full-Time Linux Graphics Developers

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  • Intel Has 20~30 Full-Time Linux Graphics Developers

    Phoronix: Intel Has 20~30 Full-Time Linux Graphics Developers

    It was revealed today at the Free Open-Source Developers' European Meeting (FOSDEM) that Intel through their Open-Source Technology Center is currently over two dozen full-time graphics driver developers. They're also looking to hiring more developers...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    30 developers which produce a driver without a capable hardware for it. Its very shame

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    • #3
      Intel > u





      intel > u

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      • #4


        In moments like that one I am happy to be owner of Intel hardware :]
        Shame that AMD is doing something reverse, but that is their decision. And probably many developers from AMD will work at Intel now. Just like it happened with AMD and nVidia last time.
        AMD was cutting costs, but I think, that at some point their cut branch they was standing on.

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        • #5
          But where is the open GL support on same level as windows?

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          • #6
            then why are serveral games in the ubuntu software center officially not compatible with intel graphics hardware? are the chips really *that* low-end?

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            • #7
              Ask the game devs why.

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              • #8
                OpenGL 4.3

                20-30 developers is kind of many developers.
                Maybe we can soon see OpenGL 4.3 support?

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                • #9
                  Originally posted by varikonniemi View Post
                  But where is the open GL support on same level as windows?
                  It doesn't matter how much faster the Windows driver crashes even if it claims GL4.

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                  • #10
                    Originally posted by uid313 View Post
                    20-30 developers is kind of many developers.
                    Maybe we can soon see OpenGL 4.3 support?
                    Would be nice. But what would be even better would be if game devs would actually learn to code. Now their sucky code does
                    definetly not need OpenGL 4.3.

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