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Intel OpenGL Performance: OS X vs. Windows vs. Linux

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  • johnc
    replied
    Confused. Why doesn't Intel have a unified driver that's pretty much the same across all systems? They actually have different teams working on different drivers? WTF?

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  • gamerk2
    replied
    Originally posted by TeoLinuX View Post
    So far for the many praises on Intel about their friendliness on open source.
    They have the tech and SW know-how to make their HW go 50% faster and openGL 4.0 compliant, but they use it only on Windows...

    Maybe I'm a little bit harsh, and Ok, great job to the OTC, but just like for AMD: couldn't the OSS-driver team be helped internally more?
    IP to defend? on AMD side maybe, but come on, on HD3000....

    Anyway, it slowly and constantly progresses. At least there's a hope , unlike the perspectives on future we had 5 years ago.
    And the collaboration with Valve should pay
    Playing devils advocate: Why the automatic assumption its the driver that's at fault? I mean, theres a LOT of drivers out there with reduced functionality compared to their Windows counterparts. Maybe the issue is less with the driver writers and more with the host OS?

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  • curaga
    replied
    Originally posted by Spectre View Post
    I remember reading about 'Link-Time Optimising' when compiling the Linux kernel. I know it's not fully ready yet but might that in the future increase performance when it comes to OpenGL?
    No Intel GPU is CPU limited in anything more than the old OA. So no, LTO won't likely have much effect on intel fps.

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  • FourDMusic
    replied
    This could actually be viewed as a win for linux. While we still can't compete against the windows graphics stack, I feel that we have surpassed OS X - at least with the intel driver. For many of the benchmarks, we tie or surpass the OS X performance. There are a few cases where linux does quite a bit worse (Xonotic, high resolution issue, but linux handles high quality better... interesting).

    The fact of the matter is that OS X is optimized for a specific piece of hardware whereas a distribution like Ubuntu strives to be as generic as possible so that it will work on a wide range of hardware. Maybe, if you completely optimized the linux operating system and graphic stack for a specific set of hardware, than these number would be different. How different, I don't know (though I'll try and find out - at least for my hardware).

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  • schmidtbag
    replied
    Windows 7 did perform the best overall but I wouldn't say it destroyed linux. Overall I saw a pretty health balance between all 3 OSes, if you choose the highest-performing Ubuntu tests. Each OS had its strengths, which I personally found weird considering how many of these games are based on the same engine.

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  • Spectre
    replied
    I remember reading about 'Link-Time Optimising' when compiling the Linux kernel. I know it's not fully ready yet but might that in the future increase performance when it comes to OpenGL?

    Leave a comment:


  • Anarchy
    replied
    With all the money Apple has I thought their drivers will completely obliterate everything. It appears that their drivers are not perfect at all (compared to Win7), and often are slower than Linux.

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  • Kano
    replied
    Ok, intel can run some engines which are 10y old but it would be much better when it could run idtech 5 (even when done via wine). But thats not the case. Tests would be more interesting with hd 4000 however, then you could at least compare heaven.

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  • rudl
    replied
    wow linux driver is faster than i thought.

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  • TeoLinuX
    replied
    OSS-driver Team son of a lesser god even in intel?

    So far for the many praises on Intel about their friendliness on open source.
    They have the tech and SW know-how to make their HW go 50% faster and openGL 4.0 compliant, but they use it only on Windows...

    Maybe I'm a little bit harsh, and Ok, great job to the OTC, but just like for AMD: couldn't the OSS-driver team be helped internally more?
    IP to defend? on AMD side maybe, but come on, on HD3000....

    Anyway, it slowly and constantly progresses. At least there's a hope , unlike the perspectives on future we had 5 years ago.
    And the collaboration with Valve should pay

    Leave a comment:

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