Originally posted by Veerappan
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Intel Driver Integrates BRW Assembler
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Originally posted by devius View PostSo, for someone who doesn't understand much of the GPU mumbo-jumbo this seems weird. Isn't SNA a means of 2D acceleration and aren't shaders related to 3D operations or something? Why are they in the same boat here?Free Software Developer .:. Mesa and Xorg
Opinions expressed in these forum posts are my own.
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So this shader assembler is only here to optimize 2D operations?
I already fail to see the point of accelerating perfectly fine 2D operations… I hope it will benefit real 3D stuff (games).
(PS: yet another article that doesn’t explain anything.)
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Intel Driver Integrates BRW Assembler
The xf86-video-intel driver has picked up thousands of lines of new code today with the integration of a BRW assembler in order to compile shader programs on the fly and to remove inefficiencies and mistakes from current Intel shaders
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