Originally posted by olbi
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The new HD Graphics 2500 and HD Graphics 4000 GPUs can now handle OpenGL4, but there is no reason to implement it on them as they are far too slow to handle what most games are doing these days
Intel's team seems to be one of the major driving forces behind MESA's OpenGL code as AMD's team is too small devote the manpower to add to the spec seeing as they have such a large back catalog of GPU hardware to get working on the existing MESA code before they can even think about adding advanced features to the OpenGL stack. You've gotta get the hardware running in the first place before you can make it stable, fast and add features else it becomes a half assed monstrosity.
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