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More GL3 Work Lands In Mesa
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Turns out that libxcb 1.8 is needed for Wine to work with Mesa 7.12-devel as of now. After updating it, everything works fine.
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Originally posted by ChrisXY View PostCan you please try starting wine with "WINEDEBUG=+all wine some_windows_binary.exe &> debugoutput.txt"?
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Originally posted by whizse View PostBe sure to file a bug, preferably with a bisect if you know how.
They suggest recompiling Wine.
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Is this just some work on the context creation, or is the implementation done? I will check it out when it's done.
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Originally posted by Reloaded211 View PostCurrently Mesa from Git breaks OpenGL support in Wine, none of games work. Oddly enough, native Linux games like Nexuiz or OpenArena have no problems, hence looks like this is a bug in Wine rather than in Mesa.
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Originally posted by Reloaded211 View PostCurrently Mesa from Git breaks OpenGL support in Wine, none of games work. Oddly enough, native Linux games like Nexuiz or OpenArena have no problems, hence looks like this is a bug in Wine rather than in Mesa.
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Currently Mesa from Git breaks OpenGL support in Wine, none of games work. Oddly enough, native Linux games like Nexuiz or OpenArena have no problems, hence looks like this is a bug in Wine rather than in Mesa.
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Yep, GL3.txt is outdated, see: http://lists.freedesktop.org/archive...er/016434.html
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Originally posted by phoronix View PostPhoronix: More GL3 Work Lands In Mesa
For those not paying attention to the Mesa Git repository, Ian Romanick has landed more OpenGL 3.0 support work into the open-source code-base...
http://www.phoronix.com/vr.php?view=MTAzNjQ
According to mesa/docs/GL3.txt, we've still got:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
Non-normalized Integer texture/framebuffer formats ~50% done
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
glVertexAttribI commands DONE (but converts int
values to floats)
Depth format cube textures not started
GLX_ARB_create_context (GLX 1.4 is required) not started
I'm pretty sure that this list is out of date, as I thought that GLSL 1.3 was completed, and obviously the GLX_ARB_create_context part has been started (and possibly completed... I haven't tested it myself).
The only thing that concerns me is that I'll have to wait for r600g to catch up to Intel as far as driver-specific support (there's a few parts that have only been implemented for specific chip families according to this document). Even if only Intel is at GL 3.0, that's a huge step forward for Mesa, and should allow the gallium drivers to catch up in a shorter amount of time.
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More GL3 Work Lands In Mesa
Phoronix: More GL3 Work Lands In Mesa
For those not paying attention to the Mesa Git repository, Ian Romanick has landed more OpenGL 3.0 support work into the open-source code-base...
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