Intel Engineers Adding GNU Debugger "GDB" Support For Intel GPUs
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Originally posted by davibu View PostThis sounds really cool. But I really wonder how this should be integrated into a glsl-> spirv->binary workflow. Especially if you have thousand of versions of your shader.
Maybe would be cool in correlation with renderdoc, like being able to set a breakpoint into a specific fragmentshader instance of a specific render path.
Or a specific Vertex for a Vertex shader instance. Geometry and Tesselation will be even harder, as you have to know the assembled primitive before selection.
But this most definitely be much more work.
Leave a comment:
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This sounds really cool. But I really wonder how this should be integrated into a glsl-> spirv->binary workflow. Especially if you have thousand of versions of your shader.
Maybe would be cool in correlation with renderdoc, like being able to set a breakpoint into a specific fragmentshader instance of a specific render path.
Or a specific Vertex for a Vertex shader instance. Geometry and Tesselation will be even harder, as you have to know the assembled primitive before selection.
But this most definitely be much more work.
Leave a comment:
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Intel Engineers Adding GNU Debugger "GDB" Support For Intel GPUs
Phoronix: Intel Engineers Adding GNU Debugger "GDB" Support For Intel GPUs
Intel engineers are working on contributing upstream support to the GNU Debugger (GDB) for debugging software running on Intel GPUs...
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